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Another dumb question from me. [message #407127] Fri, 16 October 2009 14:50 Go to next message
ChewML is currently offline  ChewML
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I just wanted to know if you could take the w3d files for one character of Ren then rename them to replace another.

Like for example, if I wanted Locke as one of the Havocs... Could I just extract his w3d files and rename them as the snow or desert Havoc?

And if the above worked would I be right to assume I would need to do the same for the DDS files?

Thinking even father if those two ideas work... Would it be possible to have the name changed to show that it was Locke instead of saying it was Havoc when targeted? This one I don't much care about, if it was not possible or too difficult.
Re: Another dumb question from me. [message #407129 is a reply to message #407127] Fri, 16 October 2009 15:10 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Edit the Havoc preset file and change it's model to that of Locke and the string name to Locke
Re: Another dumb question from me. [message #407130 is a reply to message #407129] Fri, 16 October 2009 15:15 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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cnc95fan wrote on Fri, 16 October 2009 17:10

Edit the Havoc preset file and change it's model to that of Locke and the string name to Locke


Where would I find this preset file?
Re: Another dumb question from me. [message #407137 is a reply to message #407130] Fri, 16 October 2009 17:05 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Chew wrote on Sat, 17 October 2009 00:15

cnc95fan wrote on Fri, 16 October 2009 17:10

Edit the Havoc preset file and change it's model to that of Locke and the string name to Locke


Where would I find this preset file?

It's in LE but you are then modifying the objects.ddb therefore you can't play online.

EDIT: Unless you make it a PKG.
Anyway you should be able to use it someway without modifying presets. Just look at the custom characters already around for example ^^


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Fri, 16 October 2009 17:08]

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Re: Another dumb question from me. [message #407139 is a reply to message #407127] Fri, 16 October 2009 17:38 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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So changing presets is out of the question (for me at least)...

Would the way I put it work, where I would just change w3d file names and place them in my data? I would assume they would but I don't do models, so I don't know the way these work.
Re: Another dumb question from me. [message #407141 is a reply to message #407127] Fri, 16 October 2009 19:01 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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After digging through my XCC mixer these are the w3d files that I found.

index.php?t=getfile&id=12013&private=0

Which of these are the files used for online? I tried to rename the locke files to the havoc ones, but when i go to buy the desert havoc it crashes my ren... I also renamed the locke DDS file to the desert havoc one assuming I would have needed to.

Anyone have any ideas?
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Re: Another dumb question from me. [message #407150 is a reply to message #407127] Fri, 16 October 2009 20:12 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I don't know much about character models, but I think they are all used.

I think the "L" (as in L1, L2, L3, ect) stands for "level" or maybe even "load."

I think each of those models are different detail levels. In Renegade, units have a LOD that changes the detail of units based on how far you are from them. The further you are, the less detailed they get (thus less the computer needs to process.)
Re: Another dumb question from me. [message #407152 is a reply to message #407127] Fri, 16 October 2009 20:16 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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After going and downloading some other models people have released I see that they only used the c_ag w3d files... but I already tried just switching those and no still got crashes.
Re: Another dumb question from me. [message #407154 is a reply to message #407127] Fri, 16 October 2009 20:21 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I think because the W3D engine knows what the file actually is (other than just the name.)

I think it looks at file size and actual content, instead of just names. So simply replacing the name of a model or something would result in a miss-match and a crash.

Textures are probably the exception to this rule. WW probably intended for that, however.
Re: Another dumb question from me. [message #407156 is a reply to message #407127] Fri, 16 October 2009 21:23 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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im not sure, but i would say open the "Locke" char with RenX put textures on it and save it with havoc model name? i think this should work, or?
Re: Another dumb question from me. [message #407157 is a reply to message #407127] Fri, 16 October 2009 21:49 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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RenX is part of the problem... I don't have it installed atm, because the last 10 times I have installed it I didn't figure it out... lol.

I just figured with both the w3d files coming from Ren there wouldn't be a need for some conversion, but that is why this thread is called "another dumb question from me". Blush
Re: Another dumb question from me. [message #407177 is a reply to message #407154] Sat, 17 October 2009 03:32 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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R315r4z0r wrote on Sat, 17 October 2009 06:21

I think because the W3D engine knows what the file actually is (other than just the name.)

I think it looks at file size and actual content, instead of just names. So simply replacing the name of a model or something would result in a miss-match and a crash.

Textures are probably the exception to this rule. WW probably intended for that, however.


indeed, BUT if you hex edit it "rename it from inside the file" the it will work. Open c_ag_locke in a hex editor and change all the "locke" values to "havoc"
EDIT: will have to correct myself. DO NOT CHANGE THE locke.DDS VALUE to havoc.DDS, unless you have a custom skin and want it to affect only the character you are hex editing. IN that case change it. But keep in mind the character count of the file name has to be the same Thumbs Up

[Updated on: Sat, 17 October 2009 03:35]

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Re: Another dumb question from me. [message #407179 is a reply to message #407177] Sat, 17 October 2009 03:47 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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ErroR wrote on Sat, 17 October 2009 12:32

R315r4z0r wrote on Sat, 17 October 2009 06:21

I think because the W3D engine knows what the file actually is (other than just the name.)

I think it looks at file size and actual content, instead of just names. So simply replacing the name of a model or something would result in a miss-match and a crash.

Textures are probably the exception to this rule. WW probably intended for that, however.


indeed, BUT if you hex edit it "rename it from inside the file" the it will work. Open c_ag_locke in a hex editor and change all the "locke" values to "havoc"
EDIT: will have to correct myself. DO NOT CHANGE THE locke.DDS VALUE to havoc.DDS, unless you have a custom skin and want it to affect only the character you are hex editing. IN that case change it. But keep in mind the character count of the file name has to be the same Thumbs Up

You took the words out of my mouth Razz

HEX edit it but leave the DDS names intact Thumbs Up


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Another dumb question from me. [message #407226 is a reply to message #407127] Sat, 17 October 2009 14:19 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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*Switches GDI and Nod characters for mass confusion*

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Another dumb question from me. [message #407231 is a reply to message #407127] Sat, 17 October 2009 14:43 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Anyone have any suggestions for a n00b friendly hex editor download? Tell Me
Re: Another dumb question from me. [message #407265 is a reply to message #407231] Sat, 17 October 2009 17:22 Go to previous messageGo to next message
LeeumDee is currently offline  LeeumDee
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Chew wrote on Sat, 17 October 2009 22:43

Anyone have any suggestions for a n00b friendly hex editor download? Tell Me


XVI32
or
Hex Workshop


Re: Another dumb question from me. [message #407269 is a reply to message #407127] Sat, 17 October 2009 17:39 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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I downloaded this other program before the other 2 suggestions were made... seems simple enough, just hope it is the right type...

So this is what I have.

index.php?t=getfile&id=12016&private=0

What part of these files should I copy paste over, and what part should be left alone for the DDS file?
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Re: Another dumb question from me. [message #407316 is a reply to message #407127] Sun, 18 October 2009 04:12 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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why is it havocD?
EDIT: oh i see, sleepy today xD but you have to replace only c_ag one.

[Updated on: Sun, 18 October 2009 04:14]

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Re: Another dumb question from me. [message #407403 is a reply to message #407316] Sun, 18 October 2009 11:22 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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ErroR wrote on Sun, 18 October 2009 13:12

why is it havocD?
EDIT: oh i see, sleepy today xD but you have to replace only c_ag one.

Not if you want to replace the Desert Camo version Thumbs Up


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Sun, 18 October 2009 15:37]

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Re: Another dumb question from me. [message #407452 is a reply to message #407127] Sun, 18 October 2009 15:16 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Ok, so I have tried it every way I could think of... but it still crashes...

So if someone would please edit the files for me but take a SS to show the difference I would be very grateful.

I only ask because it sounds easy enough, but I am a n00b.

Just to make sure everyone is clear on my goal: I am trying to make it so General Locke replaces the desert Havoc.

Here are the files to save some time.
Re: Another dumb question from me. [message #407583 is a reply to message #407127] Mon, 19 October 2009 08:18 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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hex editing won't work in this case, the file name difference is 2 digits
Re: Another dumb question from me. [message #407588 is a reply to message #407127] Mon, 19 October 2009 08:23 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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model character replacement will work tho Thumbs Up
Re: Another dumb question from me. [message #407591 is a reply to message #407127] Mon, 19 October 2009 08:31 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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I was affraid of that... oh well, now I can go find something else to change around.
Re: Another dumb question from me. [message #407611 is a reply to message #407127] Mon, 19 October 2009 09:57 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Ok... would these 2 work together?

They are the same amount of characters.
Re: Another dumb question from me. [message #407615 is a reply to message #407127] Mon, 19 October 2009 10:18 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
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yes
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