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Re: Introducing Tiberian Technologies! [message #407458 is a reply to message #336382] Sun, 18 October 2009 16:02 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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1) Do you have a release date ? Or a "deadline" for a release ?

It could help me on a question I see often @ our forums:

http://www.cncreborn.eu/forum3/viewtopic.php?f=4&t=3196&p=53064#p53064

Smile Thank you.

2) considering you have graphic changes (new shaders), did you ever though about using improved models on Renegade? (like using models like Renegade X but on Renegade itself...)

[Updated on: Sun, 18 October 2009 16:04]

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Re: Introducing Tiberian Technologies! [message #407543 is a reply to message #407458] Mon, 19 October 2009 04:25 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Renardin6 wrote on Mon, 19 October 2009 01:02

1) Do you have a release date ? Or a "deadline" for a release ?

It could help me on a question I see often @ our forums:

http://www.cncreborn.eu/forum3/viewtopic.php?f=4&t=3196&p=53064#p53064

Smile Thank you.

2) considering you have graphic changes (new shaders), did you ever though about using improved models on Renegade? (like using models like Renegade X but on Renegade itself...)

1) When it's done. Done will be when TT has all required scripts and features. It will be done as soon as possible. Since none of the coders can do this full time, soon can be pretty far away.

2) If you make more detailed models then we could perhaps implement them. Currently there is no one on the TT staff that would be able to do things like this.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Introducing Tiberian Technologies! [message #407581 is a reply to message #407543] Mon, 19 October 2009 08:14 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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EvilWhiteDragon wrote on Mon, 19 October 2009 14:25

Renardin6 wrote on Mon, 19 October 2009 01:02

1) Do you have a release date ? Or a "deadline" for a release ?

It could help me on a question I see often @ our forums:

http://www.cncreborn.eu/forum3/viewtopic.php?f=4&t=3196&p=53064#p53064

Smile Thank you.

2) considering you have graphic changes (new shaders), did you ever though about using improved models on Renegade? (like using models like Renegade X but on Renegade itself...)

1) When it's done. Done will be when TT has all required scripts and features. It will be done as soon as possible. Since none of the coders can do this full time, soon can be pretty far away.

2) If you make more detailed models then we could perhaps implement them. Currently there is no one on the TT staff that would be able to do things like this.

there are my hq weps thought Listen
Re: Introducing Tiberian Technologies! [message #407667 is a reply to message #407581] Mon, 19 October 2009 14:46 Go to previous messageGo to next message
SeriousCat is currently offline  SeriousCat
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aka Mrackz -> Permabanned for trying and failing DDoS
Quote:

there are my hq weps thought Listen

Without Shaders, hope we can get some nice Shaders for the Guns and other Stuff.
Re: Introducing Tiberian Technologies! [message #407741 is a reply to message #407667] Tue, 20 October 2009 03:07 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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SeriousCat wrote on Tue, 20 October 2009 00:46

Quote:

there are my hq weps thought Listen

Without Shaders, hope we can get some nice Shaders for the Guns and other Stuff.


if by shaders you mean, ridiculously ugly looking plastic wrapping, then no thanks
Re: Introducing Tiberian Technologies! [message #407841 is a reply to message #407543] Wed, 21 October 2009 01:55 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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EvilWhiteDragon wrote on Mon, 19 October 2009 06:25


2) If you make more detailed models then we could perhaps implement them. Currently there is no one on the TT staff that would be able to do things like this.


I think most of those are ready on a mod Called Renegade X. Maybe you should get in touch with them.
Re: Introducing Tiberian Technologies! [message #407874 is a reply to message #407841] Wed, 21 October 2009 08:27 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Those models where made for the UT3 engine, which is way more powerful than the Renegade engine, so those models will most likely not work.
If one proves they do work, we can consider it.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Introducing Tiberian Technologies! [message #407896 is a reply to message #336382] Wed, 21 October 2009 10:56 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I think the poly counts are definately overkill, sadly.


Renguard is a wonderful initiative
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Re: Introducing Tiberian Technologies! [message #409909 is a reply to message #407896] Mon, 09 November 2009 00:21 Go to previous messageGo to next message
C C_guy
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Tiberian Technologies? lol come on you cant really be considering keeping this name for your team or corp or whatever..i mean it sounds real dumb, i am not trying to ba an ass here about this i am just saying is all, i mean it sounds so kiddish , or childish, well either way it sure dont sound very professional is all , as appose to say Black intel or your original blackhand studios nick ,those were much more professional looking and sounding, you kids sure about that name of (Tiberian Technologies)?, perhaps you might wanna reconsider maybe?
Re: Introducing Tiberian Technologies! [message #409914 is a reply to message #336382] Mon, 09 November 2009 00:44 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Yeah, you could keep the abbreviation and change it to "Titan tits".

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Introducing Tiberian Technologies! [message #412684 is a reply to message #336382] Mon, 30 November 2009 07:12 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Yep. That'd be mature. Thumbs Up

Re: Introducing Tiberian Technologies! [message #413912 is a reply to message #336382] Sun, 13 December 2009 11:58 Go to previous messageGo to next message
Tunaman
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Any chance that you could fix glass shooting(or just generally shooting through things) and glitching c4? I'm not sure if its been looked into and this is the only topic that I know of to look for what TT is doing, so sorry if this has been answered before.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Introducing Tiberian Technologies! [message #414001 is a reply to message #336382] Mon, 14 December 2009 06:20 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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shooting through things is rather hard to fix I'm afraid. We did fix some things about C4 though; what exactly do you mean by "glitching C4"? If you mean that they become invisible if attached to a vehicle/soldier: that's fixed.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Introducing Tiberian Technologies! [message #414002 is a reply to message #336382] Mon, 14 December 2009 06:56 Go to previous messageGo to next message
Tunaman
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http://www.youtube.com/watch?v=bpTRqkXLhDk is an example of a glitched c4.. sometimes you can get to a weird angle in first person and repair them but I didn't have any luck(I tried that before taking the video). Sorry for the poor video quality.
I'm not actually sure how to glitch them but I'm sure that someone here knows.. Its definately reproducable, but I think it might be something like glass shooting. =(

That's awesome about the disappearing c4 btw, does it fix it when c4s disappear after travelling a certain distance from their "origin" where they were first placed?


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Introducing Tiberian Technologies! [message #414003 is a reply to message #336382] Mon, 14 December 2009 06:59 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It fixes exactly that. Smile

That unreachable C4 issue is most likely indeed related to the glass shooting; I have looked into it in the past but have not been able to come up with a fix. Sad


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Introducing Tiberian Technologies! [message #414130 is a reply to message #414003] Tue, 15 December 2009 19:43 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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I've posted about the c4 glitch before, it is fairly easy to do. I was told the exact same thing, there is currently no fix for it. I am not going to post a video or anything showing me do it, as spreading it would really be worse. It looks like you only want it deleted for the best, so i will show you how to do it in game if you wish.
It also has to do with how high up the mct is on the building, as in some buildings it is higher up. The lower the mct, the easier it is to do the glitch. The agt is the easiest to do the glitch imo, as you can actually make the c4 disappear inside the mct, so that it is not even visible, yet it still does complete damage..


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‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke

[Updated on: Tue, 15 December 2009 19:45]

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Re: Introducing Tiberian Technologies! [message #414178 is a reply to message #414130] Wed, 16 December 2009 02:50 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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HaTe wrote on Wed, 16 December 2009 03:43

I've posted about the c4 glitch before, it is fairly easy to do. I was told the exact same thing, there is currently no fix for it. I am not going to post a video or anything showing me do it, as spreading it would really be worse. It looks like you only want it deleted for the best, so i will show you how to do it in game if you wish.
It also has to do with how high up the mct is on the building, as in some buildings it is higher up. The lower the mct, the easier it is to do the glitch. The agt is the easiest to do the glitch imo, as you can actually make the c4 disappear inside the mct, so that it is not even visible, yet it still does complete damage..

Read the post above yours. It's fixed in TT.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Introducing Tiberian Technologies! [message #414187 is a reply to message #336382] Wed, 16 December 2009 05:15 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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No EWD, it is not. I have made a proof of concept glass shooting fix yesterday though, so if those are related, the C4 glitch is probably solved as well. Please note that the glass shooting fix is only a proof of concept so far; it is unlikely but possible that it introduces other problems rendering the whole fix useless, so I can't 100% guarantee that it is fixed now.

I would like to know how to reproduce C4 glitching, especially to test whether my glass shooting fix actually fixes it. Please contact me on MSN or IRC or something. (nick StealthEye at irc.blackintel.org or irc.n00bstories.com or MSN/ICQ/YIM/AIM contact details from my profile)


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Wed, 16 December 2009 05:16]

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Re: Introducing Tiberian Technologies! [message #414231 is a reply to message #414187] Wed, 16 December 2009 16:56 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Will do, i'm not so sure it is a glass glitch though, as you can actually get it inside a building's wall also, it is harder, but just as possible.
I will make a download-able video, and pm it to you if you wish.
Edit: Pm sent, reply if you received in pm or here please.


http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke

[Updated on: Wed, 16 December 2009 17:52]

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Re: Introducing Tiberian Technologies! [message #414289 is a reply to message #336382] Thu, 17 December 2009 04:07 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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You can shoot though a building's walls as well though. Wink But that no longer matters; with the help of HaTe and Tunaman I am pretty sure I have located the bug and can write a fix quite easily. The fix will need client side as well as server side changes so can not be made available separately from TT.

For those interested: it seems to be an issue similar to the "wall lag fix" distributed by BI quite some time ago: the C4 position is rounded when sent through the netcode and can therefore end up in a wall on the client. Like wall lag, the issue does not exist in a client-hosted game such as a 1 player nondedicated LAN game, because the netcode is not needed and positions are not rounded.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Introducing Tiberian Technologies! [message #414446 is a reply to message #414289] Fri, 18 December 2009 13:56 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Good news man! Thanks for looking into it.

http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: Introducing Tiberian Technologies! [message #414506 is a reply to message #336382] Sat, 19 December 2009 07:20 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It's fixed.

Also, I will be on holidays for the next two weeks, so I will most likely not post here again before I am back. Have a good Christmas & new year everyone. Wink


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Introducing Tiberian Technologies! [message #414666 is a reply to message #414506] Sun, 20 December 2009 08:15 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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You too mate, and thanks.

http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: Introducing Tiberian Technologies! [message #414667 is a reply to message #336382] Sun, 20 December 2009 08:16 Go to previous messageGo to next message
Tunaman
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Thanks for fixing that man, and have a merry christmas too. ^^

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Introducing Tiberian Technologies! [message #428002 is a reply to message #336382] Tue, 11 May 2010 07:23 Go to previous messageGo to previous message
Tiesto is currently offline  Tiesto
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Approaching two years...

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