Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Name_Not_Decided.mix
Re: C&C_Name_Not_Decided.mix [message #406723 is a reply to message #406069] Mon, 12 October 2009 20:46 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
BTW THESE ARE THE NAME I CAME UP WITH TELL ME WHAT YOU THINK

C&C_Allied_Assault.mix
C&C_Saving_Private_Havoc.mix


if you come up with some better ones please tell me.

thank you


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_Name_Not_Decided.mix [message #406726 is a reply to message #406069] Mon, 12 October 2009 22:35 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Stop having one poly walls. Remake the main island and use EXTRUDE.

You can do this by holding shift and clicking the edges of a plane and dragging them around. Another decent tool is welding, which is handy for connecting two or more vertexes.


Toggle Spoiler
Re: C&C_Name_Not_Decided.mix [message #406731 is a reply to message #406723] Mon, 12 October 2009 23:43 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
Good-One-Driver wrote on Tue, 13 October 2009 04:46

BTW THESE ARE THE NAME I CAME UP WITH TELL ME WHAT YOU THINK

C&C_Allied_Assault.mix
C&C_Saving_Private_Havoc.mix


if you come up with some better ones please tell me.

thank you


not allied_Assult.mix as theres already a map for APB Sarcasm


Decent people


Quotes or w/e

Re: C&C_Name_Not_Decided.mix [message #406737 is a reply to message #406726] Tue, 13 October 2009 05:32 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
GEORGE ZIMMER wrote on Tue, 13 October 2009 00:35

Stop having one poly walls. Remake the main island and use EXTRUDE.

You can do this by holding shift and clicking the edges of a plane and dragging them around. Another decent tool is welding, which is handy for connecting two or more vertexes.



ok thank you i will


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_Name_Not_Decided.mix [message #406796 is a reply to message #406069] Tue, 13 October 2009 18:36 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Also, think about how you will play the map.

From what I've seen, it's very big. People will get bored running between structures.

Another thing to think about as well is the draw distance. You wont see the other end of the map when you are standing more than 300 units away.

You're going to experience a lot of "drawing in" when you enter wide open areas.
Re: C&C_Name_Not_Decided.mix [message #406823 is a reply to message #406069] Wed, 14 October 2009 03:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
also separating buildings from each other is a bad idea
Re: C&C_Name_Not_Decided.mix [message #406837 is a reply to message #406823] Wed, 14 October 2009 06:09 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
ErroR wrote on Wed, 14 October 2009 05:34

also separating buildings from each other is a bad idea

Yeah, unless they're indestructible, it's almost always a terrible idea.


Toggle Spoiler
Re: C&C_Name_Not_Decided.mix [message #406838 is a reply to message #406837] Wed, 14 October 2009 06:12 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
GEORGE ZIMMER wrote on Wed, 14 October 2009 08:09

ErroR wrote on Wed, 14 October 2009 05:34

also separating buildings from each other is a bad idea

Yeah, unless they're indestructible, it's almost always a terrible idea.


why?


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C_Name_Not_Decided.mix [message #406840 is a reply to message #406069] Wed, 14 October 2009 06:21 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 887
Registered: April 2007
Karma: 1
Colonel
Imagine your in the barracks and buying a tank. Forgetting the fact the wf is on the otherside of the map. Before you reach it you might die or it will get stolen by the enemy.
Re: C&C_Name_Not_Decided.mix [message #406902 is a reply to message #406069] Wed, 14 October 2009 20:08 Go to previous message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

I would reccomend following this tutorial to create your terrain. Moving faced on a plane up and down is a very limited (and shitty) way of making a map. That tutorial got me started modeling when I was learning.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Previous Topic: PT Background
Next Topic: Cant find something...
Goto Forum:
  


Current Time: Fri Jun 28 23:30:33 MST 2024

Total time taken to generate the page: 0.00783 seconds