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MP Anim [message #405888] Wed, 07 October 2009 02:26 Go to next message
Poskov
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Character animations need to be enabled, like in single player.
When I play online, no human animation plays except for the minimum (like running etc.), like when I deploy a beacon, my character doesn't even do the deploying animation.
Re: MP Anim [message #405893 is a reply to message #405888] Wed, 07 October 2009 02:52 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Hmm, i think he has a point Thumbs Up
Re: MP Anim [message #405903 is a reply to message #405888] Wed, 07 October 2009 04:32 Go to previous messageGo to next message
Dover is currently offline  Dover
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More lag? No thank you.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: MP Anim [message #406115 is a reply to message #405903] Thu, 08 October 2009 01:15 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Wed, 07 October 2009 06:32

More lag? No thank you.

It'd hardly add lag. It'd just add some more effect, and be damn useful for mods without having to make work arounds to get them to semi-work.


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Re: MP Anim [message #406134 is a reply to message #405903] Thu, 08 October 2009 05:45 Go to previous messageGo to next message
Poskov
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Dover wrote on Wed, 07 October 2009 06:32

More lag? No thank you.


2009, time to get a new PC
Re: MP Anim [message #406139 is a reply to message #406134] Thu, 08 October 2009 06:19 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Poskov wrote on Thu, 08 October 2009 14:45

Dover wrote on Wed, 07 October 2009 06:32

More lag? No thank you.


2009, time to get a new PC

He has a point. With the animations more information would have to be send and with the current Ren netcode that is not advisable. Now we are revising it, but I'm not sure if it would improve enough to make this work nicely.


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Re: MP Anim [message #406226 is a reply to message #405888] Thu, 08 October 2009 15:52 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Actually, the amount of lag added from these things is likely to be essentially none (or maybe a tiny bit)


Jonathan Wilson aka Jonwil
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Re: MP Anim [message #406238 is a reply to message #406226] Thu, 08 October 2009 16:15 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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jonwil wrote on Thu, 08 October 2009 17:52

Actually, the amount of lag added from these things is likely to be essentially none (or maybe a tiny bit)


This, there's about 2 things that even use weapon animations, and those are beacons and C4. C4 should be disabled, but beacons would be alright.

Hell, maybe even disable it for both, and just make it work so mods can use it. That's mostly what it'd be for anyway.


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Re: MP Anim [message #406347 is a reply to message #405888] Fri, 09 October 2009 10:51 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Can anyone provide more details on these animations? What are they called? Where are they referenced from? (item in LE? Hardcoded in the exe?)


Jonathan Wilson aka Jonwil
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Re: MP Anim [message #406353 is a reply to message #405888] Fri, 09 October 2009 12:41 Go to previous messageGo to next message
Dover is currently offline  Dover
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I'm not sure about this. I'm not privy to any deep secrets about Renegade's inner workings, but I know that Ren's netcode is terrible and bad (One might even say terribad). Even though the animations wouldn't be that big a deal, could they potentially translate to a lot of lag in large servers with Renegade's shittastic netcode?

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: MP Anim [message #406361 is a reply to message #406347] Fri, 09 October 2009 14:06 Go to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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jonwil wrote on Fri, 09 October 2009 12:51

Can anyone provide more details on these animations? What are they called? Where are they referenced from? (item in LE? Hardcoded in the exe?)


They're issued via the weapons AFAIK. To be more specific, [Weapon]\Settings\HumanFiringAnim (it's at the bottom of settings n such).

The problem is, it only plays the first frame of the animation, then goes back to normal. However, it works fine in singleplayer.

I dunno if that part is hardcoded, but I know you can change the animation it uses still.

Dover wrote on Fri, 09 October 2009 14:41

I'm not sure about this. I'm not privy to any deep secrets about Renegade's inner workings, but I know that Ren's netcode is terrible and bad (One might even say terribad). Even though the animations wouldn't be that big a deal, could they potentially translate to a lot of lag in large servers with Renegade's shittastic netcode?



Probably not, all it is, is a simple animation being played for characters. FYI, characters walking uses an animation. So yeah, it'll lag just as much as people walking around the map, lol.


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