MP Anim [message #405888] |
Wed, 07 October 2009 02:26 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
Character animations need to be enabled, like in single player.
When I play online, no human animation plays except for the minimum (like running etc.), like when I deploy a beacon, my character doesn't even do the deploying animation.
|
|
|
|
Re: MP Anim [message #405903 is a reply to message #405888] |
Wed, 07 October 2009 04:32 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
More lag? No thank you.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
|
|
|
|
Re: MP Anim [message #406134 is a reply to message #405903] |
Thu, 08 October 2009 05:45 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
Dover wrote on Wed, 07 October 2009 06:32 | More lag? No thank you.
|
2009, time to get a new PC
|
|
|
|
Re: MP Anim [message #406226 is a reply to message #405888] |
Thu, 08 October 2009 15:52 |
|
Actually, the amount of lag added from these things is likely to be essentially none (or maybe a tiny bit)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
Re: MP Anim [message #406238 is a reply to message #406226] |
Thu, 08 October 2009 16:15 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
jonwil wrote on Thu, 08 October 2009 17:52 | Actually, the amount of lag added from these things is likely to be essentially none (or maybe a tiny bit)
|
This, there's about 2 things that even use weapon animations, and those are beacons and C4. C4 should be disabled, but beacons would be alright.
Hell, maybe even disable it for both, and just make it work so mods can use it. That's mostly what it'd be for anyway.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
Re: MP Anim [message #406347 is a reply to message #405888] |
Fri, 09 October 2009 10:51 |
|
Can anyone provide more details on these animations? What are they called? Where are they referenced from? (item in LE? Hardcoded in the exe?)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
Re: MP Anim [message #406353 is a reply to message #405888] |
Fri, 09 October 2009 12:41 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
I'm not sure about this. I'm not privy to any deep secrets about Renegade's inner workings, but I know that Ren's netcode is terrible and bad (One might even say terribad). Even though the animations wouldn't be that big a deal, could they potentially translate to a lot of lag in large servers with Renegade's shittastic netcode?
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
|
|
|
Re: MP Anim [message #406361 is a reply to message #406347] |
Fri, 09 October 2009 14:06 |
|
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
jonwil wrote on Fri, 09 October 2009 12:51 | Can anyone provide more details on these animations? What are they called? Where are they referenced from? (item in LE? Hardcoded in the exe?)
|
They're issued via the weapons AFAIK. To be more specific, [Weapon]\Settings\HumanFiringAnim (it's at the bottom of settings n such).
The problem is, it only plays the first frame of the animation, then goes back to normal. However, it works fine in singleplayer.
I dunno if that part is hardcoded, but I know you can change the animation it uses still.
Dover wrote on Fri, 09 October 2009 14:41 | I'm not sure about this. I'm not privy to any deep secrets about Renegade's inner workings, but I know that Ren's netcode is terrible and bad (One might even say terribad). Even though the animations wouldn't be that big a deal, could they potentially translate to a lot of lag in large servers with Renegade's shittastic netcode?
|
Probably not, all it is, is a simple animation being played for characters. FYI, characters walking uses an animation. So yeah, it'll lag just as much as people walking around the map, lol.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
[Updated on: Fri, 09 October 2009 14:07] Report message to a moderator
|
|
|