Renegade X 40,000 [message #404970] |
Fri, 02 October 2009 09:47 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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Good day, fine people! Just two days ago, something magnificent occured. I am, of course, talking about the release of the Renegade X beta.
Fobby | Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre.
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The world is changing, advancing. And Renegade 40,000 shall advance too. This is why I would like to announce the change of Renegade 40,000 to the first Total Conversion Modification for Renegade-X. The mod will be renamed Renegade-X 40,000, or RenX40k, but will still maintain the same ModDB page and website.
I contacted [NE]Fobby[GEN] about this just the other day, and he was more than happy for us to base our mod off his. So, I guess that makes RenX40k a mod for a mod!
This move to the UT3 engine is a brilliant improvement, allowing much better detail. Higher quality textures, higher poly models, better code, and much much more options. We hope to work somewhat close with Fobby and his team as Renegade-X updates over time until and maybe even after RenX's full release, so we can really make a great 40k mod.
We hope to make great progress now, since there are more people willing to mod new engines and games than there are for the Renegade engine, which was and still is unfortunate...
Now, to a small update. Most of this month has been spent discussing the pros and cons of moving to this new engine, but Eeevil has also made the Predator Tank's mesh, and will soon edit the Rhino's mesh to be less wide, matching the Predator's. Here's a screencap:
Most of the progress from Ren40k will be kept, but now that we've gone one step up, most of the things you guys have seen have become obsolete. However, I'll soon release all the fully rigged weapons, ready for Renegade!
Lastly, the logo is based (very heavily) off the Renegade X one, to honour their mod, but I assure you it was made nearly from scratch; I needed to cut the normal Renegade logo off of a quick google search.
Thanks for tuning in!
[Thought for the Day: Vigilance is the brother of Truth]
Heresy grows from idleness!
[Updated on: Fri, 02 October 2009 09:49] Report message to a moderator
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Re: Renegade X 40,000 [message #405026 is a reply to message #405025] |
Fri, 02 October 2009 14:17 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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bakerrrr wrote on Fri, 02 October 2009 23:14 | a mod for an unfinished mod
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Fixed!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade X 40,000 [message #405102 is a reply to message #405056] |
Sat, 03 October 2009 02:26 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Gen_Blacky wrote on Sat, 03 October 2009 02:37 |
Goztow wrote on Fri, 02 October 2009 16:17 |
bakerrrr wrote on Fri, 02 October 2009 23:14 | a mod for an unfinished mod
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Fixed!
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Renegadex will be finished before he is done with his mod
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While this is probably true, he can only move on as fast as RenX moves on, no?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade X 40,000 [message #405123 is a reply to message #404970] |
Sat, 03 October 2009 07:21 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
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Not necessarily. As this mod is a total conversion, it's essentially a different game. The success of Renegade X, although it does impact the mod a small amount, is almost irrelevant, as Warhammer 40,000 is a completely different universe with another fanbase.
EDIT: Slade, the point of this mod is not to save Renegade, it's to (to put it in really short terms) make a first/third person Dawn of War, of sorts.
Heresy grows from idleness!
[Updated on: Sat, 03 October 2009 07:23] Report message to a moderator
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Re: Renegade X 40,000 [message #405179 is a reply to message #405102] |
Sat, 03 October 2009 11:42 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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Goztow wrote on Sat, 03 October 2009 05:26 |
While this is probably true, he can only move on as fast as RenX moves on, no?
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Only if he catches up to Renegade X's current position in the mod. (Which I doubt will happen because the Renegade X team is large, fast, and very efficient.)
If this mod's staff is as good as the Renegade X staff is, then there would still be ample work because the engine/mode progress would increase steadily above 40k's mod progress.
Meaning, unless the 40k's mod team is downright fast in their mod production and outworks the RenX team, they wont have to worry about having to wait for RenX to progress before they can do any work.
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Re: Renegade X 40,000 [message #407032 is a reply to message #404970] |
Thu, 15 October 2009 22:11 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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It is an unusual idea, but seems interesting nonetheless. However, maybe you could offer to join up with the pre-existing UT3 WH40k mod but on the condition that you get to work on a base destruction mode? I think that'd be a hell of a lot cooler.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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