Music in the Buildings [message #405047] |
Fri, 02 October 2009 16:49 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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How hard would it be to add custom music inside the game's buildings? For instance, have the sound file AGT.mp3 playing by the AGT's MCT ingame and just that building, and changing nothing else.
I know some building edits out there have mp3's attached to the buildings, but it'd be cool to have for the normal ones.
And also, would it lag the game too much?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Music in the Buildings [message #405048 is a reply to message #405047] |
Fri, 02 October 2009 16:57 |
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wubwub
Messages: 142 Registered: May 2009 Location: Ontario
Karma: 0
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Recruit |
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It would be easy and difficult at same time.
You hav to add each indivdual texture to the meshes. (if u are useing mgagt_ag_2 like most do)
unless u could use a different interior file i spose it could be easier that way
When renegade goes Wub, it never goes back
(or at least until I re-install renegade anyways)
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Re: Music in the Buildings [message #405067 is a reply to message #405065] |
Fri, 02 October 2009 18:44 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Yeah... I was kinda hoping it could be an edit that applied to all maps that have the buildings (like the party buildings, again). I could open the default maps in LevelEdit and add them there, but 1) that would be annoying and 2) I have some map replacements (like Leeumdee's) that I don't want to lose.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Music in the Buildings [message #405117 is a reply to message #405047] |
Sat, 03 October 2009 06:50 |
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wubwub
Messages: 142 Registered: May 2009 Location: Ontario
Karma: 0
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Recruit |
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i do it in renX/ 3ds max and there it happens on all maps. I just need to pick a decent file with out a lot of textures such as the MCT. i may just do it for you
When renegade goes Wub, it never goes back
(or at least until I re-install renegade anyways)
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Re: Music in the Buildings [message #405188 is a reply to message #405047] |
Sat, 03 October 2009 14:37 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I managed music in the GDI buildings utilizing some of the files from Di3's party buildings.
Naturally I wouldn't "release" (there is nothing to release anyway, it's jsut using certain files from the pack) without Di3's permission.
And it's only for GDI
EDIT: I might be able to do it for Nod, I'll probably check the possibility out later.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Sat, 03 October 2009 14:38] Report message to a moderator
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Re: Music in the Buildings [message #405382 is a reply to message #405047] |
Mon, 05 October 2009 06:08 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I'll let your site get some traffic, for those who want this.
If you want music playing in the GDI buildings but don't want to party-deck them out, download Di3's GDI party buildings pack on his website and delete all the files except the ones listed below.
Quote: | mgagd_ag_3n.W3D
mgbar_ag_3n.W3D
mgpwr_ag_3n.W3D
mgref_ag_3n.w3d
mgwep_ag_3n.W3D
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Those files are the MCT's themselves.
Quote: | PP_music.w3d
REF_music.w3d
AGT_music.w3d
Bar_music.w3d
Wf_music.w3d
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These files are attached to MCT's and play the music.
Quote: | PP_music.mp3
REF_music.mp3
WF_Music.mp3
AGT_music.mp3
BAR_music.mp3
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These are the music files.
REPLACE these with music of your choice, and be sure the names match!
Quote: | REF_chick.TGA
WF_chick.tga
AGT_chick.tga
BAR_chick.TGA
PP_chick.TGA
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And, of course, these textures scroll across the MCT's
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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