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Those Ren2 walls [message #40343] Mon, 18 August 2003 09:06 Go to next message
Deafwasp is currently offline  Deafwasp
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Yah know the ren 2 soviet walls that were released in that pack? Can I just plop em in in renx, and they are destroyable in game, as they are made to be destroyable. ???
Those Ren2 walls [message #40364] Mon, 18 August 2003 10:32 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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"- The destructable base wall animation did not translate into gmax. I've included the max file so you get the idea of how it worked and you can just use the w3d file as-is."

This is from the readme so you can't just pop them into gmax. You can however use a proxy bone in gmax to proxy them into the map or just add them in leveledit.


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Those Ren2 walls [message #40510] Tue, 19 August 2003 01:17 Go to previous messageGo to next message
Falconxl is currently offline  Falconxl
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If you want a non functioning wall, it can be exported to .3ds from Max and then imported to gmax, HOWEVER, that would make it non functional. It would also require retexturing as exporting seems to lose the UVW map data.

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Those Ren2 walls [message #40516] Tue, 19 August 2003 01:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, texture coordinates are fine so long as you check the "Preserve MAX's texture coordinates" option.
Those Ren2 walls [message #40525] Tue, 19 August 2003 04:41 Go to previous message
General Havoc is currently offline  General Havoc
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Well I only saw the W3D and the gmax file in the archive, but I may have been mistaken and it might be in there somewhere but I didn't see it in the directory with the walls in.

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