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C&C_Tiberium_pit_3 [message #40469] Mon, 18 August 2003 19:43 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma:
General (1 Star)
I decided to get to work on Tiberium cave/pit 3...TibPit was my 1st map and cave was an attempt to fix it up...Now that Ive got some Modeling skill,Im going to make a full modeled Version in ren-x...old ones were heightfield crap

Ive got Tunnels leading to the pit/cave in the middle....this time PP's will be inside the base and infantry will fight over the 2 Silo's inside the Pit...vehicles will have no way of reaching the Silo's

I made this map alot larger and less compact then the 1st version....the back side of the bases will have Gates....front side will be open with a few stone walls surronding them.


It Will be flying and have recons for Nod...Gdi will get Recons aswell(only available in the extras)

Becasue of the Size im placing in some teleporters from the base to the Pit,but none from the pit to the base.

Heres some progress
http://renegade.the-pitts.net/uploads/post-16-1060568219.jpg
http://renegade.the-pitts.net/uploads/post-16-1060568250.jpg
http://renegade.the-pitts.net/uploads/post-16-1060770746.jpg
http://renegade.the-pitts.net/uploads/post-16-1060568269.jpg
http://renegade.the-pitts.net/uploads/post-16-1060770790.jpg


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

 
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