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Re: Uploading Texture To Map [message #404207 is a reply to message #404197] |
Sun, 27 September 2009 23:37 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Gen_Blacky wrote on Mon, 28 September 2009 07:44 | go to material navigator and give the mesh no material.
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You could have told him to just press 'M'.
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Re: Uploading Texture To Map [message #404375 is a reply to message #404190] |
Tue, 29 September 2009 04:06 |
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E!
Messages: 70 Registered: February 2004
Karma: 0
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Recruit |
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your texture should be a *.tga file format (or *.dds) and it has to be in the same folder as the *.w3d is. you can open the materials tab in w3d viewer to check if the viewer finds the material or not and if it is able to display.
<<SCUD-Storm Origin Creator>>
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Re: Uploading Texture To Map [message #404955 is a reply to message #404931] |
Fri, 02 October 2009 07:14 |
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Good-One-Driver
Messages: 959 Registered: January 2009 Location: Ukraine
Karma: 0
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Colonel |
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Reaver11 wrote on Fri, 02 October 2009 05:07 | Did you uvwmap your terrain?
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No I don't think it was in tut ethier
How I do this?
EDIT: Yes i did do it sorry
Quote: C4Smoke | Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
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[Updated on: Fri, 02 October 2009 08:10] Report message to a moderator
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