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Renegade X - September '09 Update! [message #404019] |
Sat, 26 September 2009 17:47  |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Welcome to the second pre-release Renegade X update. Here we are, only a few days away from our first release.
Are you ready?
This update contains a lot of important pre-release information. I would recommend reading it in its entirety - it's a bit lengthy, but definitely worth your time if you are interested in this mod!
Contents in this update:
1. Renegade X: Beta Version 0.35
2. September '09 Podcast
3. Renegade X Ingame Screenshots
4. "How to Play" information post available!
5. Guest Event Feedback
6. List of Content to be added after first release
7. Unreal Tournament 3 Sales
September 30th is quickly approaching!
That's right! As we announced in our previous update, the first release will be available on September 30th 2009, which is just a few days away. For future reference, the incoming beta version will be referred to by us as both the Renegade X Beta 1 or Renegade X Beta Version 0.35. The expression "0.35" is the version number, and it is there to emphasize that the first release is an early version of the mod - about "35%" of what our final release will be in terms of content.
If you're wondering what kind of content we're planning on adding, there is a list later in this post. After the 0.35 release, we will be steadily adding more weapons, vehicles, maps, modes, animations, and more! We also plan on fixing any possible glitches and unbalances we may run into as the mod is played in its beta state.
September '09 Podcast:
We've got a new podcast for you guys. In this edition, Fobby, Havoc89, and Avalanche discuss several topics, including:
-September 30th Release
-Future Releases
-Renegade X Server Client
-Work opportunities for animators and character artists
-And of course, our usual jokes here and there
Download the podcast today by clicking the following link!
http://www.renegade-x.com/staff/RenX_Sept09_Podcast.rar
Screenshots!
Here's some screenshots our beta testers have taken throughout testing the mod:
How to Play
We'll be releasing a video tutorial on release day, but for those of you who don't know too much about Renegade X's game mode Command & Conquer mode, or are simply rusty, the following "how to play" walk-through will definitely help you on your way.
http://www.renegade-x.com/Forums/index.php?showtopic=2909
Guest Event Feedback!
Last week, the Renegade X invited some special guests from around the community for an opportunity to try an early version of the Renegade X v0.35 beta build. Some of these guests that came included 2POC, who is the "second in command" community manager at EALA, RyanTheHeretic from Planet CNC, Arnyswart of Exodus, and Chris Pham from FilePlanet. Fortunately, these three special guests gave positive feedback after trying Renegade X. Here's what some of them had to say:
2POC (www.commandandconquer.com): I was very impressed with how detailed the maps were, and how true they were to the originals. I think that's going to make modding people very excited... I'm sure a lot of people haven't played Renegade in a while and I know they're going to boot this game up and they're going to remember everything from the original. They'll get that nostalgic feeling, only a lot better, because the graphics for this are ten times better... I'm gonna try to definitely get a lot of them [EA] to play it, because I know a lot of them were Renegade fans, so if we get time when we're not working, I'm sure we can get some of them to play. That would be awesome. I've been looking forward to this mod for a while, I mean it's the only reason why I bought Unreal Tournament I'm sure there are others that work here that are excited as well.
Chris Pham (www.fileplanet.com): Gameplay was fun, and when we had 8-9 people on each side playing it was exciting... I must say Totem Art's mod creation not only matches the original game studio but even surpasses it in some departments...Renegade-X just looks banging. This mod is leaps and bounds much better looking than the original game with all the vehicle, units, weapons, and maps looking and feeling like the genuine deal but with a good facelift. The special effects, physics, and sounds of the vehicles, gun fire, and explosions are all upgrade and make a definite impact. Renegade-X has no problem making a good first impression.
RyanTheHeretic (www.planetcnc.gamespy.com): I've been waiting to play Renegade X ever since it was announced. Thankfully, the wait has been worth it. Sure, it's not the finished deal, but it's a damn good recreation of Renegade and an extremely well put together piece of work. The graphics are fantastic (have I mentioned how SWEET the MLRS looks when it fires?) and the gameplay is just as good as Renegade was, if not better thanks to the Unreal engine. It's updated enough to feel like a good use of my HDD space, but classic enough to remind me why I loved Renegade so much to begin with. Consider me impressed.
Arnyswart (www.exoduscommunity.com): The Renegade X developers have recreated the "feel" of renegade but with an advanced gameplay engine which gives it the edge of modern games. Players can "rush" and destroy buildings, drive vehicles and battle it out on the field or grab a sniper and have some infantry action. The possibilities of this game are endless.I just have two words, "Brilliant Job".
List of Content to be added after first release:
As you all know, the September 30th release is a new beginning for the Renegade X mod. It is the first of hopefully many public updates to the current build. That also means it does not have everything. So, what could you expect for the next releases? I've prepared a quick list, and let me tell you, there is much more to see for Renegade X in the future.
*NOTE: This list is not final, and does not represent our official plan for future builds. This is just meant to give you all an idea of what we want in the mod in the future.*
Vehicles:
-Orca
-Apache Helicopter
-Transport Helicopters
-Surface to Surface Missile Launcher (custom map and/or server side option)
-Recon Bike (custom map and/or server side option)
-GDI Gunboat (custom maps)
-A-10 (custom maps)
Weapons:
-Basic Rocket Launcher (rocket officer)
-Chem Sprayer
-Tiberium Autorifle
-Sniper Rifle (basic)
-Laser chaingun
-Tiberium Flechette
-Volt Autorifle
-Ramjet
-Railgun model
-Airstrike beacon (server side option)
Maps:
-Many more remakes, such as Under, Walls, and Volcano, coming soon!
-Custom Renegade X maps that we plan on creating. Our own original designs with special features!
Buildings:
-Powerplant
-Silos
-Repair Pads
-More!
Game Modes:
-C&C mode will be expanded as more and more of the mod is released
-Command & Capture (C&C/CTF hybrid)
-World Domination
-Assault
Features to Come:
-Free Aim
-Radio Commands
-Customizable mine limit
-Customizable vehicle limit
-Tech levels
-Drivable Harvesters
-Growing Tiberium & Tiberium Trees (custom maps)
-Passenger chainguns on transport choppers
-Server bot
-Ingame AI specialized for C&C mode
-Visual Dirt & Damage accumulation system for heavily used or heavily damaged vehicles
-Crates (customizable for server hosts)
-Jukebox for Renegade X music
-And much more!
We thank you all for following the mod for so long, but keep in mind, we're not done! The Renegade X development team will be here, pumping out patches and release candidates as time passes by. There's still quite a bit left to do on our part, but we plan on continuing the fulfillment of our promises!
Unreal Tournament 3 for cheap!
It is very important that you pick up Unreal Tournament 3 for this mod. Without it, you won't be able to play Renegade X. The good news is, you can pick it up for really cheap.
*Steam is selling Unreal Tournament 3 for as low as $8.00 USD!
*Amazon is selling Unreal Tournament 3 for $19.79!
*You can also buy it off eBay for just a few dollars!
Generally speaking, you can find UT3 for 9-15 USD in most local game stores. So, if you don't have the game yet, what are you waiting for? Buy one cheap game, and get the mod for free.
That's all for now. Be sure to check out http://www.renegade-x.com and http://www.moddb.com/mods/renegade-x on September 30th to pick up Renegade X Beta Version 0.35
It will be a Wednesday, so expect the mod download to go up sometime in the middle of the day eastern time (GMT -5). If you live in a timezone far ahead of EST, the mod will be available to you on the morning of October 1st.
As for servers, we will be talking about that on our release post. We will have 2 US servers available and 1 UK server on September 30th, ready for the release. We will also have at least 4 download clients available for you all.
See you on September 30th!
[Updated on: Sun, 27 September 2009 09:53] by Moderator Report message to a moderator
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Re: Renegade X - September '09 Update! [message #404021 is a reply to message #404019] |
Sat, 26 September 2009 18:11   |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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(NE)Fobby(GEN) wrote on Sat, 26 September 2009 19:47 | Features to Come:
-Free Aim
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ttheheheee
edit: will you have different reticles for different vehicles/weapons? The current reticle you have seems good for tanking but too bulky for sniping. If not planned can you please consider this?
[Updated on: Sat, 26 September 2009 20:55] Report message to a moderator
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Re: Renegade X - September '09 Update! [message #404138 is a reply to message #404019] |
Sun, 27 September 2009 14:18   |
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luv2pb
Messages: 1489 Registered: February 2004
Karma: 0
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General (1 Star) Not everything is as it appears Untouchable |
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[NE | Fobby[GEN] wrote on Sat, 26 September 2009 19:47]List of Content to be added after first release:
As you all know, the September 30th release is a new beginning for the Renegade X mod. It is the first of hopefully many public updates to the current build. That also means it does not have everything. So, what could you expect for the next releases? I've prepared a quick list, and let me tell you, there is much more to see for Renegade X in the future.
*NOTE: This list is not final, and does not represent our official plan for future builds. This is just meant to give you all an idea of what we want in the mod in the future.*
Vehicles:
-Orca
-Apache Helicopter
-Transport Helicopters
-Surface to Surface Missile Launcher (custom map and/or server side option)
-Recon Bike (custom map and/or server side option)
-GDI Gunboat (custom maps)
-A-10 (custom maps)
Weapons:
-Basic Rocket Launcher (rocket officer)
-Chem Sprayer
-Tiberium Autorifle
-Sniper Rifle (basic)
-Laser chaingun
-Tiberium Flechette
-Volt Autorifle
-Ramjet
-Railgun model
-Airstrike beacon (server side option)
Maps:
-Many more remakes, such as Under, Walls, and Volcano, coming soon!
-Custom Renegade X maps that we plan on creating. Our own original designs with special features!
Buildings:
-Powerplant
-Silos
-Repair Pads
-More!
Game Modes:
-C&C mode will be expanded as more and more of the mod is released
-Command & Capture (C&C/CTF hybrid)
-World Domination
-Assault
Features to Come:
-Free Aim
-Radio Commands
-Customizable mine limit
-Customizable vehicle limit
-Tech levels
-Drivable Harvesters
-Growing Tiberium & Tiberium Trees (custom maps)
-Passenger chainguns on transport choppers
-Server bot
-Ingame AI specialized for C&C mode
-Visual Dirt & Damage accumulation system for heavily used or heavily damaged vehicles
-Crates (customizable for server hosts)
-Jukebox for Renegade X music
-And much more!
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I've kept my mouth shut till now but are you kidding me? So really what you guys did was make a few maps look pretty, copy a few of the basic infantry and some tanks and make a pretty HUD? At least I don't have to worry about you guys splitting the Ren community after hearing about this.
Let me rush out and buy my copy of UT3!!!
N00bstories Director Of Operations
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Re: Renegade X - September '09 Update! [message #404146 is a reply to message #404019] |
Sun, 27 September 2009 15:49   |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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I've kept my mouth shut till now but are you kidding me? So really what you guys did was make a few maps look pretty, copy a few of the basic infantry and some tanks and make a pretty HUD?
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What did you expect? This is a remake of C&C Renegade and an expansion of C&C mode, not a sequel. Of course we're going to use the same Renegade buildings, infantry and vehicles. That's the whole idea of the mod - C&C Renegade with a better engine, and a lot more server side options & features.
[Updated on: Sun, 27 September 2009 15:50] Report message to a moderator
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Re: Renegade X - September '09 Update! [message #404157 is a reply to message #404019] |
Sun, 27 September 2009 17:31   |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Don't worry, some people don't know what a beta is. From the looks of it you've got the basic game platform down, enough to start making the progress people can actually see. Hopefully I'll have a computer ready for this within a week or two.
Homey
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Re: Renegade X - September '09 Update! [message #404158 is a reply to message #404138] |
Sun, 27 September 2009 17:50   |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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luv2pb wrote on Sun, 27 September 2009 16:18 |
[NE | Fobby[GEN] wrote on Sat, 26 September 2009 19:47]List of Content to be added after first release:
As you all know, the September 30th release is a new beginning for the Renegade X mod. It is the first of hopefully many public updates to the current build. That also means it does not have everything. So, what could you expect for the next releases? I've prepared a quick list, and let me tell you, there is much more to see for Renegade X in the future.
*NOTE: This list is not final, and does not represent our official plan for future builds. This is just meant to give you all an idea of what we want in the mod in the future.*
Vehicles:
-Orca
-Apache Helicopter
-Transport Helicopters
-Surface to Surface Missile Launcher (custom map and/or server side option)
-Recon Bike (custom map and/or server side option)
-GDI Gunboat (custom maps)
-A-10 (custom maps)
Weapons:
-Basic Rocket Launcher (rocket officer)
-Chem Sprayer
-Tiberium Autorifle
-Sniper Rifle (basic)
-Laser chaingun
-Tiberium Flechette
-Volt Autorifle
-Ramjet
-Railgun model
-Airstrike beacon (server side option)
Maps:
-Many more remakes, such as Under, Walls, and Volcano, coming soon!
-Custom Renegade X maps that we plan on creating. Our own original designs with special features!
Buildings:
-Powerplant
-Silos
-Repair Pads
-More!
Game Modes:
-C&C mode will be expanded as more and more of the mod is released
-Command & Capture (C&C/CTF hybrid)
-World Domination
-Assault
Features to Come:
-Free Aim
-Radio Commands
-Customizable mine limit
-Customizable vehicle limit
-Tech levels
-Drivable Harvesters
-Growing Tiberium & Tiberium Trees (custom maps)
-Passenger chainguns on transport choppers
-Server bot
-Ingame AI specialized for C&C mode
-Visual Dirt & Damage accumulation system for heavily used or heavily damaged vehicles
-Crates (customizable for server hosts)
-Jukebox for Renegade X music
-And much more!
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I've kept my mouth shut till now but are you kidding me? So really what you guys did was make a few maps look pretty, copy a few of the basic infantry and some tanks and make a pretty HUD? At least I don't have to worry about you guys splitting the Ren community after hearing about this.
Let me rush out and buy my copy of UT3!!!
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lol
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Re: Renegade X - September '09 Update! [message #404165 is a reply to message #404162] |
Sun, 27 September 2009 18:15   |
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LeeumDee
Messages: 330 Registered: January 2008 Location: UK, England
Karma: 0
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Awesome guys, very nice work 
Cannot wait for the 30th. Going to have to reinstall UT3, which I bought a few months ago in anticipation of this.
Quick question to the beta testers. I see a screenshot of the map field there, are obelisk walks possible? As in the 'legal' ones; using rocks for cover etc.
[Updated on: Sun, 27 September 2009 18:16] Report message to a moderator
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Re: Renegade X - September '09 Update! [message #404186 is a reply to message #404019] |
Sun, 27 September 2009 21:09   |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Like R3 pointed out, it's a lot more work than you think. We've had the engine for about a year and nine months, and in that time we were able to code C&C mode (buildings systems, purchase terminals, credits, points, weapon and vehicle coding, stealth effects, and oh so much more) the HUD, complete 11 vehicles, 9 buildings, 9 characters (which really take a month each), 15 weapons, about seven maps (only two fully complete though), 12 audio tracks, sounds for everything, and just so many details that I can't simple babble on about endlessly.
Game development is a long and tiresome journey, and the fact that we're doing this all for free is an epic on its own.
Most professional game studios have twice the members we do, get paid, and finish their game after two years. We do this on our spare time for free, and were able to pump something out in less than two years. Most mods don't even get done.
Sure it's not the full mod, but it's enough of it to have a good time and build over it. And plus, we're doing a lot that wasn't in the original game - the list I posted gave a good idea, but it isn't all we've got in store.
And the reason why this is "0.35" is not because we have 1/3rd of Renegade's core components, but because it is 35% of our fully planned mod. Essentially our first few releases are going to be playing catch-up with where Renegade is at now (we are building it from the ground-up after all) and fixing bugs as we encounter them. After that we're going to go straight ahead with 3 new game modes, dozens of new features and server-side options, new vehicles, and just too much to put into one or two posts.
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I do have a question though that I can't seem to find an answer to. Does RenX have cloaking in it?
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Of course. We've had the cloaking system working for a year now.
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