RenX Help [message #402939] |
Tue, 15 September 2009 17:45 |
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SSIDJTHED
Messages: 63 Registered: September 2009 Location: Oregon
Karma: 0
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Recruit |
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I need some help, in my RenX, I need help finding a way to make this window trasparent... Guys got any ideas how?
[Updated on: Tue, 15 September 2009 17:46] Report message to a moderator
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Re: RenX Help [message #402948 is a reply to message #402939] |
Tue, 15 September 2009 21:08 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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You can do it several ways it just depends how you want it to look. One of the easier ways is to just change shader type to Screen or multiply and your texture will turn transparent. With multiply it will be darker and less see through.
Few other ways but i cant remember off hand.
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Re: RenX Help [message #402951 is a reply to message #402939] |
Tue, 15 September 2009 22:56 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Opaque:
The map or color in its normal state with No Alpha opacity, and No blended overlay.
Add:
Looks at the color information in each channel and brightens the base color reflecting the colors behind it, creating the effect of an additive overlay. It creates an opacity value based on the grayscale levels of the map.
Multiply:
Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. It creates an opacity value based on the inverted grayscale levels of the map. (Blacks are opaque, whites are transparent)
Multiple and Add:
Multiplies the base colors by themselves, lights become brighter, darks become darker. It creates an opacity value based on the inverted alpha levels of the map. (Blacks are opaque, whites are transparent)
Screen:
Similar to Add but not burning the brightness levels as much. It creates an opacity value based on the grayscale levels of the map.
AlphaBlend:
The map or color in its normal state, If the map contains an alpha channel, it uses the alpha channels grayscale values to establish the opacity of the map.
AlphaTest:
The map or color in its normal state, If the map contains an alpha channel, it uses the alpha channel to establish the opacity of the map however, it adjusts the threshold of the alpha channel to make it higher in contrast, no grays just black and white, resulting in harsher edges in the opacity.
AlphaTest and Blend:
Combines aspects from AlphaTest and Alphablend.
looks in the how to folder in renegade public tools
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Re: RenX Help [message #403218 is a reply to message #402939] |
Fri, 18 September 2009 15:02 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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go to the how to folder in the renegade public tools folder and renhelp they will tell you everything you need to know.
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