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boning a character [message #402917] Tue, 15 September 2009 14:20 Go to next message
shippo is currently offline  shippo
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I am trying to remodel some of the renegade characters and possibly add a couple new ones in to some of the maps I am making.

I have been working with some of the tutorials but I can't figure out why the boning process is not working. I can load .w3d images into the renX as well. I will use Sydney as an example.

Using the mixer, I come up with these files:

c_gdi_syd1.dds (this I know represents her skin)

c_ag_gdi_syd_.w3d
c_gdi_syd_.w3d
c_gdi_sid_head_.w3d (this I know represents her head)
c_gdi_syd_l0.w3d
c_gdi_syd_l1.w3d
c_gdi_syd_l2.w3d
c_gdi_syd_l3.w3d

I am lost at what the purpose of these other files are (exclude the head and .dds file).

This is the Sydney model I have created from c_gdi_syd_l0.w3d.
Could someone bone it for me and up load it here and tell me how you did it? (also don't worry about the texturing I can take care of that later)
  • Attachment: sydniey.gmax
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Re: boning a character [message #402918 is a reply to message #402917] Tue, 15 September 2009 14:37 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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If you want to learn do it your self. I always follow this tutorial .
http://www.renegadehelp.net/index.php?act=tutorial&id=6108

the model multi player uses is c_ag_gdi_syd_.w3d

it loads these models

c_gdi_syd_.w3d
c_gdi_syd_l0.w3d
c_gdi_syd_l1.w3d
c_gdi_syd_l2.w3d
c_gdi_syd_l3.w3d

c_gdi_syd_l0.w3d being the highest level of detail.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: boning a character [message #402989 is a reply to message #402918] Wed, 16 September 2009 08:12 Go to previous messageGo to next message
shippo is currently offline  shippo
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I understand what the tutorials are saying however I am not geting how the boning prosses works with these files.

c_gdi_syd_.w3d
c_gdi_syd_l0.w3d
c_gdi_syd_l1.w3d
c_gdi_syd_l2.w3d
c_gdi_syd_l3.w3d

c_gdi_syd_l0.w3d comes with what appres to be bones however they don't attach to my model. also, on some of the models, I get green dots (which I asume to be the joints)

btw sometimes when I save the model some times I get an error that says:
"Name is the same. name is Bone for Bag" or something like that.
Re: boning a character [message #403002 is a reply to message #402917] Wed, 16 September 2009 10:33 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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I misunderstood that title when I first glanced over it. Laughing

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Heresy grows from idleness!
Re: boning a character [message #403004 is a reply to message #402917] Wed, 16 September 2009 11:00 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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god i came in here thinking i finally found someone with the same fetish... to bad
Re: boning a character [message #403022 is a reply to message #403002] Wed, 16 September 2009 13:37 Go to previous messageGo to next message
shippo is currently offline  shippo
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ok this is what I want to know.
how do you take an exsisting character and change it. (what file(s) do you import so you can bone and export it.)

and what do you save it as

c_ag_gdi_syd.w3d

c_gdi_syd_.w3d
c_gdi_syd_l0.w3d
c_gdi_syd_l1.w3d
c_gdi_syd_l2.w3d
c_gdi_syd_l3.w3d
Re: boning a character [message #403056 is a reply to message #402917] Wed, 16 September 2009 21:14 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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*input dick*

Re: boning a character [message #403067 is a reply to message #402917] Thu, 17 September 2009 00:31 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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just import c_gdi_syd_l0.w3d and delete everything besides body_0 and import the head and align it up correctly then follow that tutorial. Ignore the lod crap you don't want to make a lod character its just pointless since everyone has decent computers now days.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: boning a character [message #403518 is a reply to message #402917] Mon, 21 September 2009 17:37 Go to previous messageGo to next message
shippo is currently offline  shippo
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I have another question,

I want to make a GDI Navy Officer using the exsisting Nod Sea Captian. is there a way I could just copy him and rename the copy?
Re: boning a character [message #403552 is a reply to message #403518] Tue, 22 September 2009 04:14 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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shippo wrote on Tue, 22 September 2009 03:37

I have another question,

I want to make a GDI Navy Officer using the exsisting Nod Sea Captian. is there a way I could just copy him and rename the copy?


yes, you have to hex edit (it's like renaming the file from inside), you need to copy the texture and model, then rename them, then hex edit them (it has to have the same character count as the one you want to replace). Let's say the names are c_gdi_captn.w3d and c_gdi_captn.dds. You take a hex editor:
http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip
now open the w3d file with the hex editor, and search for c_nod_captn and c_nod_captn.dds/tga and replace it with the name of the char you want to replace. The real one isn't nod and gdi captn but look it up.
Re: boning a character [message #403597 is a reply to message #402917] Tue, 22 September 2009 16:02 Go to previous messageGo to next message
shippo is currently offline  shippo
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I downloaded the hex thing, and with it I imported all of these files

c_nod_seacptn_.w3d
c_nod_seacptn_head_.w3d
c_nod_seacptn_l0.w3d
c_nod_seacptn_l1.w3d
c_nod_seacptn_l2.w3d
c_nod_seacptn_l3.w3d

I then changed anything that said "nod" to "GDI", and saved all of them together as c_ag_gdi_seacptn.w3d. Is this correct so far?
  • Attachment: test.JPG
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Re: boning a character [message #403629 is a reply to message #403597] Wed, 23 September 2009 05:14 Go to previous message
ErroR is currently offline  ErroR
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shippo wrote on Wed, 23 September 2009 02:02

I downloaded the hex thing, and with it I imported all of these files

c_nod_seacptn_.w3d
c_nod_seacptn_head_.w3d
c_nod_seacptn_l0.w3d
c_nod_seacptn_l1.w3d
c_nod_seacptn_l2.w3d
c_nod_seacptn_l3.w3d

I then changed anything that said "nod" to "GDI", and saved all of them together as c_ag_gdi_seacptn.w3d. Is this correct so far?

it should be ok, you need only c_ag_gdi_scptn.w3d (hex edit the c_ag_nod_seacptn) will work if you make a pkg, but if not then you have to rename it to the file you want it to replace
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