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Rigging Issues [message #402046] Tue, 08 September 2009 00:57 Go to next message
Dreganius is currently offline  Dreganius
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Registered: April 2007
Location: Melbourne, Australia
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Colonel
I've got a rifle here, waiting to be rigged, and I've textured it and frankly want to see it in Renegade. Who can help me? I don't know where to start in creating it, but at the moment I don't have heaps of time to learn as I'm busy with school.

If someone would be able to help me, it'd be appreciated and they'd get credit Satisfied

Here's a picture taken straight from 3DS Max's Viewport:
index.php?t=getfile&id=11725&private=0

Thanks for anyone who volunteers Rocked Over

EDIT: Forgot the picture Blush
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[Updated on: Tue, 08 September 2009 00:58]

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Re: Rigging Issues [message #402051 is a reply to message #402046] Tue, 08 September 2009 01:42 Go to previous messageGo to next message
Kimb is currently offline  Kimb
Messages: 607
Registered: August 2009
Location: There is no greater power...
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Colonel

i cant really help you, but just some feedback, it looks good Big Ups

What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58

This doesn't meet the minimum standards of spam.
Re: Rigging Issues [message #402055 is a reply to message #402046] Tue, 08 September 2009 03:17 Go to previous message
ErroR is currently offline  ErroR
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Registered: March 2008
Location: Moldova
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General (2 Stars)
If you'd like to rig it you have to:
-Import the model you want to replace
-Align your model to the one you want to replace (if the size varries, then try aligning handle to handle).
-After done aligning delete the old model.
-Move the eject bone (green thing) to the place where you want shells to come out (usually it's set up for the bullets to come out at an angle).
-Move the MuzzleA0 bone to where you want the bullets to come out.
-Select the green things (both) and go to: the hammer tab > W3D settings > and untick []Export geometry.
If you want a muzzleflash then, make a copy of muzzlea0 and rename it to mz_weapon1/3 (1 is first person muzzle flash, 3 is third person muzzle flash) make it a little smaller and align it to the center using the Align Tool index.php?t=getfile&id=11726&private=0.
-Next select the muzzle flash bone, and press Link index.php?t=getfile&id=11727&private=0 now click on the MuzzleA0 bone and then chose any tool (rotate, move etc.) for it to link.
-Now export it as a Hierarchical model.
-----------------------
f_gm_weapon - first person
w_weapon - third person
p_weapon - powerup (requires animating)
w_weapon_b - back model

replace weapon with the name of the weapon.

rifl - autorifle
snip - sniperrifle
rprg - repair gun
rock - rocketl
chng - chaingun
pist - pistol
lsrr - laser rifle
lsrg - laser chain
tibf - flechette
tibb - sydney tib rifle
flmt - flame thrower
shot - shotgun
ionc - pic
ionb - ion beacon
nuke - nuke beacon
rail - rail gun
volt - volt auto rifle
I think that's all Satisfied , now about the reload animation, i can't help.
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