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Re: Renegade X - Pre-Release Update! [message #401815 is a reply to message #401719] Sun, 06 September 2009 07:48 Go to previous messageGo to next message
Renx is currently offline  Renx
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Ethenal wrote on Sat, 05 September 2009 16:19

Why would it change?


Because it can! And it should! Don't get me wrong, playing a game I used to love the way it was on release with new graphics would be awesome... for a little while. But eventually you have to fill the roll of the devs and build on it, make it better than what it was. This encompasses MUCH more than just new maps and textures. If the base elements that make up the gameplay can be changed for the better, then they should be, regardless of what the game was based on. And if you're going to argue against "funner is better" then I don't know what to think.\

Besides, this isn't SOE, changes will likely be tested and then approved/denied by the community before they go in.


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[Updated on: Sun, 06 September 2009 07:48]

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Re: Renegade X - Pre-Release Update! [message #401834 is a reply to message #400864] Sun, 06 September 2009 10:31 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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i got an awesome idea. Instead of assuming the worse lets go play the mod first then talk about it. Sarcasm

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Re: Renegade X - Pre-Release Update! [message #401839 is a reply to message #401812] Sun, 06 September 2009 10:52 Go to previous messageGo to next message
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R315r4z0r wrote on Sun, 06 September 2009 09:15

Spoony wrote on Sun, 06 September 2009 01:06

R315r4z0r wrote on Sat, 05 September 2009 20:02

It's just as easy to kill a GDI soldier with a Nod rifle as it is to kill a Nod soldier with a GDI rifle.

How do you think that? There are only two objective differences: GDI auto rifle does more base damage (7 compared to 5), and GDI soldier has a smaller head.

Because statistics and number values take a second seat when human intervention comes into play.

It's someone's drive to kill the GDI soldier as a Nod soldier that makes it possible. Even if the GDI soldier did 20 damage per shot, it would still be possible to kill him if your aim is right and your mind is in the right place.


Yes, and no one is saying it's impossible to kill the GDI soldier.

As far as I know, everyone is simply saying why make a gap between two troops that are supposed to be entirely equal, save for their appearance?

And, here's the thing that happens:

Skilled GDI soldier vs not as skilled Nod soldier: GDI soldier wins almost all the time.

Equally skilled GDI soldier vs equally skilled Nod soldier: GDI soldier will win most of the time

Skilled Nod soldier vs not as skilled GDI soldier: Nod soldier has a better chance to win.

See the problem here? It's called unbalance. No, it does not compensate for artillery. As far as I'm concerned, it's just as much of a bug as the points bug.


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Re: Renegade X - Pre-Release Update! [message #401841 is a reply to message #400864] Sun, 06 September 2009 11:02 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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"CarrierII wrote some time ago in this thread, and promptly got ignored"


This can be discussed forever in theory. Let's see how it turns out in practice.



If this discussion doesn't stop (or move to another thread), I will split it, and get annoyed. OK?


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Re: Renegade X - Pre-Release Update! [message #401846 is a reply to message #401709] Sun, 06 September 2009 11:26 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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R315r4z0r wrote on Sat, 05 September 2009 20:27

EvilWhiteDragon wrote on Fri, 04 September 2009 06:59


I'm curious, as I always found it a delight that WW didn't balance out all units directly against it counterparts. I hope this will work out, let that be clear Wink Just trying to make sure that the balance is brilliant again, just as in Renegade Razz


There is no possible way that you could have found enjoyment out of the specific idea that the balance wasn't toe-to-toe because it is almost impossible to even pick up on the differences if you had no involvement in modding or level editor.

If Level editor was never released for the public to use, then no one would have ever noticed the GDI rifle doing more damage than the Nod rifle. It's just that minuscule of a difference.

Figuring out that there is a difference is like taking two large handfuls of small pebbles, walking up to someone, and asking them to point to the hand with less without counting.

If you balance the MRLS to be EXACTLY as effective as the Artillery, people still wont notice how well they are balanced because they are two entirely different types of vehicles. Regardless of how well they play against each other, one vehicle fires 6 rockets from a mobile platform while the other fires a powerful long-ranged shell. They look different and perform different, that's enough to give off the impression that they are different.. even though, balance wise, they are exactly the same.

Renegade's asymetrical balance is nothing more than an illusion.


Yeah right, and because of that I also did not notice the weird point behaviour of the pointbug...
I did figure out that the pointbug only works on vehicles as long as they have armour, if that's gone you will get the correct amount of points, even on a non pointfixed server.

Oh and coincidentely, I also wouldn't notice according to you how BIATCH should work. While coincedentely, I did though out how it should work. Yes, StealthEye did it codewise, but i though up the general idea. Same goes for the pointfix. I noticed it, StealthEye dug around a bit, found out it was obviously a bug (first multiplying with say x and then derive x again).

So ye you absolutely don't notice these things, IF YOU DON'T FUCKING KNOW HOW TO PLAY OR ARE BUSY WANKING AT THE SAME TIME.


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Re: Renegade X - Pre-Release Update! [message #401851 is a reply to message #400864] Sun, 06 September 2009 12:05 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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It seems I've been added to everyone's ignore lists.

EWD - that last comment was inappropiate ad-hominem. Please don't.

Time to split the thread. I'm not amused, so behave in the split one, please.



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[Updated on: Sun, 06 September 2009 12:06]

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Re: Renegade X - Pre-Release Update! [message #401876 is a reply to message #401812] Sun, 06 September 2009 14:53 Go to previous messageGo to next message
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R315r4z0r wrote on Sun, 06 September 2009 09:15

Spoony wrote on Sun, 06 September 2009 01:06

R315r4z0r wrote on Sat, 05 September 2009 20:02

It's just as easy to kill a GDI soldier with a Nod rifle as it is to kill a Nod soldier with a GDI rifle.

How do you think that? There are only two objective differences: GDI auto rifle does more base damage (7 compared to 5), and GDI soldier has a smaller head.

Because statistics and number values take a second seat when human intervention comes into play.

It's someone's drive to kill the GDI soldier as a Nod soldier that makes it possible. Even if the GDI soldier did 20 damage per shot, it would still be possible to kill him if your aim is right and your mind is in the right place.


by this 'logic' you could say "mobius" instead of "gdi soldier".


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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401879 is a reply to message #400864] Sun, 06 September 2009 15:08 Go to previous messageGo to next message
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How about we just see how exchanging Renegade's flickerlagfest with fluid UT3 character movement and physics changes the overall effectiveness of every weapon/vehicle/unit before debating specifics of a game most of us haven't yet played..

lol
Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401888 is a reply to message #401879] Sun, 06 September 2009 15:52 Go to previous messageGo to next message
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JohnDoe wrote on Sun, 06 September 2009 17:08

How about we just see how exchanging Renegade's flickerlagfest with fluid UT3 character movement and physics changes the overall effectiveness of every weapon/vehicle/unit before debating specifics of a game most of us haven't yet played..


Pretty much everything that needs to be said, right here.


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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401899 is a reply to message #400864] Sun, 06 September 2009 18:18 Go to previous messageGo to next message
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In my opinion, I have been playing ren for about 4-5 years and I have never noticed it so big whoop.

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Re: Renegade X - Pre-Release Update! [message #401902 is a reply to message #401876] Sun, 06 September 2009 19:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Spoony wrote on Sun, 06 September 2009 17:53

R315r4z0r wrote on Sun, 06 September 2009 09:15

Spoony wrote on Sun, 06 September 2009 01:06

R315r4z0r wrote on Sat, 05 September 2009 20:02

It's just as easy to kill a GDI soldier with a Nod rifle as it is to kill a Nod soldier with a GDI rifle.

How do you think that? There are only two objective differences: GDI auto rifle does more base damage (7 compared to 5), and GDI soldier has a smaller head.

Because statistics and number values take a second seat when human intervention comes into play.

It's someone's drive to kill the GDI soldier as a Nod soldier that makes it possible. Even if the GDI soldier did 20 damage per shot, it would still be possible to kill him if your aim is right and your mind is in the right place.


by this 'logic' you could say "mobius" instead of "gdi soldier".

And? Would it be wrong to say that? Is it not possible to kill a Mobius with a Nod Autorifle? (Despite the obvious armor differences)
GEORGE ZIMMER wrote on Sun, 06 September 2009 13:52


Yes, and no one is saying it's impossible to kill the GDI soldier.

As far as I know, everyone is simply saying why make a gap between two troops that are supposed to be entirely equal, save for their appearance?

And, here's the thing that happens:

Skilled GDI soldier vs not as skilled Nod soldier: GDI soldier wins almost all the time.

Equally skilled GDI soldier vs equally skilled Nod soldier: GDI soldier will win most of the time

Skilled Nod soldier vs not as skilled GDI soldier: Nod soldier has a better chance to win.

See the problem here? It's called unbalance. No, it does not compensate for artillery. As far as I'm concerned, it's just as much of a bug as the points bug.

Your post is confusing. I can't tell if you're in agreement with me or not (or if you are unaware that you are in agreement with me.)

You've stated that you're in disagreement, but your points and backup information state otherwise.

FYI, I'm FOR making the damage done by each rifle the SAME. GDI's shouldn't do more damage than Nod's.


EvilWhiteDragon wrote on Sun, 06 September 2009 14:26

Yeah right, and because of that I also did not notice the weird point behaviour of the pointbug...
I did figure out that the pointbug only works on vehicles as long as they have armour, if that's gone you will get the correct amount of points, even on a non pointfixed server.

Oh and coincidentely, I also wouldn't notice according to you how BIATCH should work. While coincedentely, I did though out how it should work. Yes, StealthEye did it codewise, but i though up the general idea. Same goes for the pointfix. I noticed it, StealthEye dug around a bit, found out it was obviously a bug (first multiplying with say x and then derive x again).

So ye you absolutely don't notice these things, IF YOU DON'T FUCKING KNOW HOW TO PLAY OR ARE BUSY WANKING AT THE SAME TIME.

You're contradicting what I said. Level editor is just one example of a program. BIATCH, Stealtheye, Level Editor, whatever. They are all the same. They give you knowledge of the game's makeup via an outside/behind the scenes source.

And also, points are a visible means of comparison in the game while it's in play. I'd expect you to pick up on the points bug. I don't get why you're relating it to the damage differences.

Unlike points, which you can visibly see and reference too, health and damage isn't readily available for you to see and check. If you attack someone, you wont know how much damage you did unless you sat down in a private match, fired one shot, then asked them how much damage they took. With points, all you have to do is shoot something and check the scoreboard.

[Updated on: Sun, 06 September 2009 19:38]

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Re: Renegade X - Pre-Release Update! [message #401903 is a reply to message #401902] Sun, 06 September 2009 20:38 Go to previous messageGo to next message
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R315r4z0r wrote on Sun, 06 September 2009 21:18

And? Would it be wrong to say that? Is it not possible to kill a Mobius with a Nod Autorifle? (Despite the obvious armor differences)

Quote:

It's just as easy to kill a GDI soldier with a Nod rifle as it is to kill a Nod soldier with a GDI rifle.

you can, surely, see the difference between these two statements.


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Re: Renegade X - Pre-Release Update! [message #401907 is a reply to message #401766] Sun, 06 September 2009 21:30 Go to previous messageGo to next message
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R315r4z0r wrote on Sat, 05 September 2009 20:02

It's just as easy to kill a GDI soldier with a Nod rifle as it is to kill a Nod soldier with a GDI rifle.

Whats That


liquidv2
Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401925 is a reply to message #400864] Mon, 07 September 2009 00:53 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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GDI sold >>> Nod sold

This is the case every single time, as long as the two players are roughly in the same skill level. Tbh, if ur Nod, there is really no point in ever getting a sold, best to go with an engi.


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Re: Renegade X - Pre-Release Update! [message #401935 is a reply to message #401902] Mon, 07 September 2009 04:47 Go to previous messageGo to next message
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R315r4z0r wrote on Sun, 06 September 2009 21:18


EvilWhiteDragon wrote on Sun, 06 September 2009 14:26

Yeah right, and because of that I also did not notice the weird point behaviour of the pointbug...
I did figure out that the pointbug only works on vehicles as long as they have armour, if that's gone you will get the correct amount of points, even on a non pointfixed server.

Oh and coincidentely, I also wouldn't notice according to you how BIATCH should work. While coincedentely, I did though out how it should work. Yes, StealthEye did it codewise, but i though up the general idea. Same goes for the pointfix. I noticed it, StealthEye dug around a bit, found out it was obviously a bug (first multiplying with say x and then derive x again).

So ye you absolutely don't notice these things, IF YOU DON'T FUCKING KNOW HOW TO PLAY OR ARE BUSY WANKING AT THE SAME TIME.

You're contradicting what I said. Level editor is just one example of a program. BIATCH, Stealtheye, Level Editor, whatever. They are all the same. They give you knowledge of the game's makeup via an outside/behind the scenes source.

And also, points are a visible means of comparison in the game while it's in play. I'd expect you to pick up on the points bug. I don't get why you're relating it to the damage differences.




StealhEye is a person, a BlackIntel admin....... Who coincidentally coded BIATCH. If you read what EWD said he helped in the production of BIATCH.


[Updated on: Mon, 07 September 2009 04:47]

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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401944 is a reply to message #400864] Mon, 07 September 2009 07:01 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Well whatever, I don't follow the anti-cheating stuff on this game anymore. But that still doesn't change what I said. You can notice numerical point differences for your player while the game is in play, client side. If you want to find out how much damage your weapon is doing, you need the utmost cooperation of someone on the other team. One should be easily noticeable, the other requires some effort.
Spoony wrote on Sun, 06 September 2009 23:38

R315r4z0r wrote on Sun, 06 September 2009 21:18

And? Would it be wrong to say that? Is it not possible to kill a Mobius with a Nod Autorifle? (Despite the obvious armor differences)

Quote:

It's just as easy to kill a GDI soldier with a Nod rifle as it is to kill a Nod soldier with a GDI rifle.

you can, surely, see the difference between these two statements.

No, not really. Unless you're talking about the obvious, then the difference would be the character mentioned. But I really don't see your point. Have you never killed a Mobius with an Autorifle before?

[Updated on: Mon, 07 September 2009 07:08]

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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401950 is a reply to message #401944] Mon, 07 September 2009 07:54 Go to previous messageGo to next message
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R315r4z0r wrote on Mon, 07 September 2009 09:01

If you want to find out how much damage your weapon is doing, you need the utmost cooperation of someone on the other team. One should be easily noticeable, the other requires some effort.

you don't need to go through a level editor to notice that gdi soldiers rape the shit out of nod soldiers (unless you're that dense and unobservant)
in which case i apologize seeing as how you appear to be both Huh


liquidv2
Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401967 is a reply to message #400864] Mon, 07 September 2009 11:10 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Human skill is not consistent. What you do at one point in time doesn't mean it will be done exactly the same way the next time you do it.

If you "own" one soldier in Renegade once, that doesn't mean you will "own" him just as badly if you encountered him again. Regardless of the weapon used.

You can "own" a Nod soldier with a GDI rifle, but you can also do the same the other way around. But because of the inconsistency I mentioned above, it wouldn't be an observation based on statistics or damage done in the game, it would be an observation of yourself and how you play the game at different times.
Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401972 is a reply to message #400864] Mon, 07 September 2009 11:28 Go to previous messageGo to next message
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Why are you guys arguing about weather or not the AR damage difference is noticable or not. It is to those who notice it, and it isn't to those have havnt. Not everyone is the same, everyone is different for when it comes to noticing things.

To those whom state that the different damage AR balances out the artillery. Quite honestly you make it sound as if artilleries can be countered by the gdi soldier. Yeah, good luck with that. Oh yeah it makes complete sence to not balance out the counter parts but rather make something completely different that is only used for like the first 2 minutes deal 2 more damage and say that it some how magically works out.

That is not balanced gameplay, that is clearly imbalanced gameplay in both the short and long term.


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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401974 is a reply to message #400864] Mon, 07 September 2009 11:35 Go to previous messageGo to next message
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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401976 is a reply to message #400864] Mon, 07 September 2009 11:57 Go to previous messageGo to next message
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We've already voiced our position: we believe the MRLS has been adjusted to properly balance with the Nod Artillery, which therefore makes the obvious imbalance between GDI and Nod soldiers obsolete and unnecessary. All in all, this is a beta, and therefore it will be tested as that's the whole point of the beta release.

If you think balancing a vehicle with its counterpart will somehow flip the game on its backside, freeze over hell, and change the axis of the earth, then please either voice your concerns after you have tested the mod properly, or simply stick with W3D Renegade, as that will not change.

This should probably be locked because we've said everything that needs to be said on our part, and we've heard the arguments for having unbalanced soldiers, which we believe are obsolete.


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[Updated on: Mon, 07 September 2009 11:58]

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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401982 is a reply to message #400864] Mon, 07 September 2009 12:37 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Thinking back, I don't think it's for balance reasons that the two autorifles do different damages.

I think it's supposed to play a part in how each team should perform.
Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401984 is a reply to message #401976] Mon, 07 September 2009 12:43 Go to previous messageGo to next message
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[NE

Fobby[GEN] wrote on Mon, 07 September 2009 13:57]We've already voiced our position: we believe the MRLS has been adjusted to properly balance with the Nod Artillery, which therefore makes the obvious imbalance between GDI and Nod soldiers obsolete and unnecessary. All in all, this is a beta, and therefore it will be tested as that's the whole point of the beta release.

If you think balancing a vehicle with its counterpart will somehow flip the game on its backside, freeze over hell, and change the axis of the earth, then please either voice your concerns after you have tested the mod properly, or simply stick with W3D Renegade, as that will not change.

This should probably be locked because we've said everything that needs to be said on our part, and we've heard the arguments for having unbalanced soldiers, which we believe are obsolete.


100% agreed, BUT you have to change the point system ASAP if you want truely balanced gameplay. The Ramjet shouldn't be the most effective weapon in the game!


lol
Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401985 is a reply to message #401984] Mon, 07 September 2009 12:54 Go to previous messageGo to next message
[NE]Fobby[GEN]
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JohnDoe wrote on Mon, 07 September 2009 15:43

[NE

Fobby[GEN] wrote on Mon, 07 September 2009 13:57]We've already voiced our position: we believe the MRLS has been adjusted to properly balance with the Nod Artillery, which therefore makes the obvious imbalance between GDI and Nod soldiers obsolete and unnecessary. All in all, this is a beta, and therefore it will be tested as that's the whole point of the beta release.

If you think balancing a vehicle with its counterpart will somehow flip the game on its backside, freeze over hell, and change the axis of the earth, then please either voice your concerns after you have tested the mod properly, or simply stick with W3D Renegade, as that will not change.

This should probably be locked because we've said everything that needs to be said on our part, and we've heard the arguments for having unbalanced soldiers, which we believe are obsolete.


100% agreed, BUT you have to change the point system ASAP if you want truely balanced gameplay. The Ramjet shouldn't be the most effective weapon in the game!


Are you talking about the Ramjet's damage or the points? We've already expressed that certain things will be fixed/changed with the points system, which include Ramjets - they won't be getting many points for shooting at a Mammy, for example.


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[Updated on: Mon, 07 September 2009 12:55]

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Re: RenegadeX-Pre-release --> "Is the GDI/Nod autorifle thing balanced?" debate [message #401990 is a reply to message #401974] Mon, 07 September 2009 13:28 Go to previous messageGo to previous message
Havoc 89 is currently offline  Havoc 89
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Goztow wrote on Mon, 07 September 2009 14:35

You didn't read: it's about the harvester!


Oh believe me, I read it and its the lamest excuse for trying to justifying the AR and Arty.


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