Looking for a few good people [message #399164] |
Sun, 23 August 2009 03:59 |
Stallion
Messages: 222 Registered: April 2006
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A new community called Dark Realm Gaming is starting up and needs a few good people. This is a full community not just a server. We will have a modified server, irc, website, and teamspeak. (Other servers for renegade and/or other games will come in due time.)
(We already have a pretty sizable group of people and most details situated already, everything should be set to start in a few weeks.)
This community needs people that can do one or more of the following: has moderator experience in a server and/or website, does scripting, does work in level editor, can assist financially by donating to the server (any amount helps), has website building/operating experience, know's teamspeak, has an enthusiasm for renegade and will bring that to DRG, or any quality you thing we would want.
Do NOT come if you have a bad attitude, like to cheat, can't follow direction, aren't a team player, or wish to bring anything negative to this community.
Please pm me in these forums if you wish to be a part of this up and coming community. When you pm me please leave what you would like to bring to this community and if it's a skill such as scripting please leave some sort of example of your work or other proof of your ability.
Thank you all ~ Stallion
Level edit is my play ground
[Updated on: Sun, 23 August 2009 04:01] Report message to a moderator
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Re: Looking for a few good people [message #399165 is a reply to message #399164] |
Sun, 23 August 2009 04:03 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Please explain what you have that would be attractive to someone looking to join said team. You have explained what you are looking for, but what do you have to offer?
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Re: Looking for a few good people [message #399217 is a reply to message #399164] |
Sun, 23 August 2009 10:30 |
Stallion
Messages: 222 Registered: April 2006
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There will be several modifications on the server and some of them will be never done before stuff. (Actually, more of most once the glitches get worked out.) Not all of them will be done up front as there not all ready yet but hopefully most will be ready within a week of the server being up.
I will not be publicly telling people what the mods are and to this point I believe only 1 person actually knows what most of them are. (Don't ask because I don't want anyone bugging this person to find out.)
Anything else you wish to discuss I would be glad to do in private if you have a genuine interest in getting in on this new community. I'd love to have you on board.
Level edit is my play ground
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Re: Looking for a few good people [message #399407 is a reply to message #399217] |
Mon, 24 August 2009 00:20 |
Stallion
Messages: 222 Registered: April 2006
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Stallion wrote on Sun, 23 August 2009 12:30 | I will not be publicly telling people what the mods are and to this point
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Sorry, but you'll have to wait and see. Though I didn't say they can't be done, just that some of them haven't been done. Some of them are merely made into a more realistic form and others are just adjusted so they keep things fair and less like a cheat.
Level edit is my play ground
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Re: Looking for a few good people [message #399424 is a reply to message #399416] |
Mon, 24 August 2009 03:25 |
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Boofst0rm
Messages: 266 Registered: April 2009 Location: Brisbane, Australia
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y bother with renegade
i mean well done for setting up a server and all that but at the end of the day Renegade won't be the game getting you members.
thats unless the server mods arnt super orgasmic
by all means im not saying dont set one up, if you enjoy the game go ahead
but anyways good luck with the server and the new moderators that join
[Updated on: Mon, 24 August 2009 03:30] Report message to a moderator
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Re: Looking for a few good people [message #400421 is a reply to message #399164] |
Fri, 28 August 2009 11:11 |
Stallion
Messages: 222 Registered: April 2006
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I'm bothering with renegade because I have ideas for game modifications that have never been done and others that will to some degree bridge the gap between normal aow and extreme aow making it fun for fans of both.
I still need someone that knows something about setting up and making .dll files; and anyone that knows about renegade modding be it coding or level editor can be of use.
Level edit is my play ground
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Re: Looking for a few good people [message #400587 is a reply to message #399164] |
Sat, 29 August 2009 08:22 |
Pyr0man1c
Messages: 186 Registered: April 2009
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And it will also be a balanced server, not making vehicles or infantry too powerful.Servers for other games will come in time.
Stallion is offering the chance for people to help make a server with modifications which will make renegade seem a bit better and the chance to make a unique server which is modified is a good offer to those who like modified servers but never played in them due to balance issues.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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[Updated on: Sat, 29 August 2009 08:25] Report message to a moderator
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