Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Game-Maps.NET V2!
icon12.gif  Game-Maps.NET V2! [message #399929] Wed, 26 August 2009 16:33 Go to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
I like to present you the new Game-Maps.NET V2!

This has been in the pipeworks for a long time and Alexrirak one of our admins has finally coded the new site up to work with the new design by Shaked!

Welcome to Game-Maps.NET V2!

Game-Maps.NET V2 In Love
Re: Game-Maps.NET V2! [message #399934 is a reply to message #399929] Wed, 26 August 2009 17:15 Go to previous messageGo to next message
slosha is currently offline  slosha
Messages: 1540
Registered: September 2008
Location: North Dakota FTW
Karma: 0
General (1 Star)
Awesome job, it looks really nice!

The road I cruise is a bitch now, baby.
Re: Game-Maps.NET V2! [message #399942 is a reply to message #399929] Wed, 26 August 2009 18:00 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Very nice! Big Ups

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Game-Maps.NET V2! [message #399962 is a reply to message #399929] Wed, 26 August 2009 19:35 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
not bad

http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: Game-Maps.NET V2! [message #399967 is a reply to message #399929] Wed, 26 August 2009 20:09 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
Messages: 175
Registered: August 2009
Location: San Antonio, TX
Karma: 0
Recruit
Looks good, well organized, gj. Wink

http://img40.imageshack.us/img40/2740/radioactivehellsignatur.gif
Re: Game-Maps.NET V2! [message #400000 is a reply to message #399929] Wed, 26 August 2009 23:28 Go to previous messageGo to next message
Prulez is currently offline  Prulez
Messages: 439
Registered: August 2005
Location: The Netherlands
Karma: 0
Commander
Very nice! In Love

http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: Game-Maps.NET V2! [message #400007 is a reply to message #399929] Wed, 26 August 2009 23:53 Go to previous messageGo to next message
a000clown
Messages: 363
Registered: May 2005
Location: Canada
Karma: 0
Commander
The top banner looks very out of place, doesn't flow with the design at all.
If you're dead set on using it though, I'd recommend an image with transparency (such as .png) instead of a color gradient to try and make it fit in better.

I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.

I think the update is ok but the old was better due what I mentioned above. I'm sure the new boxes in the header will be very handy though.
Re: Game-Maps.NET V2! [message #400029 is a reply to message #400007] Thu, 27 August 2009 02:27 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
a000clown wrote on Thu, 27 August 2009 01:53


I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.

Yeah that's agreed; can't go wrong with 80%
Re: Game-Maps.NET V2! [message #400035 is a reply to message #399934] Thu, 27 August 2009 03:35 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
Glock~ wrote on Thu, 27 August 2009 03:15

Awesome job, it looks really nice!

Re: Game-Maps.NET V2! [message #400038 is a reply to message #399929] Thu, 27 August 2009 04:21 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
As being a critic i must say, if this is your work ironwarrior nice job.

However a few things.
I hardly can see what this site supports as being a visitor for the first time. (unique k sorry).

Try to use a bit more game images, so people know what its about.
The banner, looks a bit like you tried to copy windows vista, but failed. All done well though.

EDIT:

Try to get to known by Jquery, you can do some really cool shit with it.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

[Updated on: Thu, 27 August 2009 04:22]

Report message to a moderator

Re: Game-Maps.NET V2! [message #400065 is a reply to message #400007] Thu, 27 August 2009 07:29 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
a000clown wrote on Thu, 27 August 2009 08:53

The top banner looks very out of place, doesn't flow with the design at all.
If you're dead set on using it though, I'd recommend an image with transparency (such as .png) instead of a color gradient to try and make it fit in better.

I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.

I think the update is ok but the old was better due what I mentioned above. I'm sure the new boxes in the header will be very handy though.

I agree on this. I really like the color scheme btw Thumbs Up


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Game-Maps.NET V2! [message #400069 is a reply to message #399929] Thu, 27 August 2009 07:51 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Nice to see game-maps keeps gettind attention!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Game-Maps.NET V2! [message #400437 is a reply to message #400007] Fri, 28 August 2009 11:56 Go to previous message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
a000clown wrote on Wed, 26 August 2009 23:53

The top banner looks very out of place, doesn't flow with the design at all.
If you're dead set on using it though, I'd recommend an image with transparency (such as .png) instead of a color gradient to try and make it fit in better.

I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.

I think the update is ok but the old was better due what I mentioned above. I'm sure the new boxes in the header will be very handy though.


Adding to this:

Avoid using tables for layouts and paFailDB Razz

Tables just get messy to work with when you're trying to edit a skin and paFailDB is exactly as I have spelt it. The way you use it doesn't look good, just looks like you shifted things around from the old version to this version using a different skin.

Now, a suggestion if I were in your shoes, I'd use MP-Gaming's IPB copy (assuming it gets updated to IPB3) and use the new IP.Downloads module (or a free one whichever floats your boat) and have the files stored there and centralize things. You can still pull the data to your main site. (See cnc-source.com for an example of what I mean by pulling the files from the forums to your site.)

Also IPB/3 has a cool api you can use. Razz
Previous Topic: Durex is looking for real time testers
Next Topic: Pedobear lives...
Goto Forum:
  


Current Time: Wed Dec 18 06:15:15 MST 2024

Total time taken to generate the page: 0.00891 seconds