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Re: Game-Maps.NET V2! [message #400007 is a reply to message #399929] |
Wed, 26 August 2009 23:53 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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The top banner looks very out of place, doesn't flow with the design at all.
If you're dead set on using it though, I'd recommend an image with transparency (such as .png) instead of a color gradient to try and make it fit in better.
I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.
I think the update is ok but the old was better due what I mentioned above. I'm sure the new boxes in the header will be very handy though.
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Re: Game-Maps.NET V2! [message #400029 is a reply to message #400007] |
Thu, 27 August 2009 02:27 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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a000clown wrote on Thu, 27 August 2009 01:53 |
I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.
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Yeah that's agreed; can't go wrong with 80%
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Re: Game-Maps.NET V2! [message #400038 is a reply to message #399929] |
Thu, 27 August 2009 04:21 |
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renalpha
Messages: 1000 Registered: January 2007 Location: Holland - Zuid-Holland - ...
Karma: 0
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General (1 Star) |
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As being a critic i must say, if this is your work ironwarrior nice job.
However a few things.
I hardly can see what this site supports as being a visitor for the first time. (unique k sorry).
Try to use a bit more game images, so people know what its about.
The banner, looks a bit like you tried to copy windows vista, but failed. All done well though.
EDIT:
Try to get to known by Jquery, you can do some really cool shit with it.
Aircraftkiller wrote on Fri, 18 February 2011 23:50 | I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing!
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[Updated on: Thu, 27 August 2009 04:22] Report message to a moderator
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Re: Game-Maps.NET V2! [message #400069 is a reply to message #399929] |
Thu, 27 August 2009 07:51 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Nice to see game-maps keeps gettind attention!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Game-Maps.NET V2! [message #400437 is a reply to message #400007] |
Fri, 28 August 2009 11:56 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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a000clown wrote on Wed, 26 August 2009 23:53 | The top banner looks very out of place, doesn't flow with the design at all.
If you're dead set on using it though, I'd recommend an image with transparency (such as .png) instead of a color gradient to try and make it fit in better.
I'd also prefer to see it use a fluid width that uses a percentage of my window instead of a fixed 834px that wastes space on larger monitors and would probably fuck up mobile screens.
I think the update is ok but the old was better due what I mentioned above. I'm sure the new boxes in the header will be very handy though.
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Adding to this:
Avoid using tables for layouts and paFailDB
Tables just get messy to work with when you're trying to edit a skin and paFailDB is exactly as I have spelt it. The way you use it doesn't look good, just looks like you shifted things around from the old version to this version using a different skin.
Now, a suggestion if I were in your shoes, I'd use MP-Gaming's IPB copy (assuming it gets updated to IPB3) and use the new IP.Downloads module (or a free one whichever floats your boat) and have the files stored there and centralize things. You can still pull the data to your main site. (See cnc-source.com for an example of what I mean by pulling the files from the forums to your site.)
Also IPB/3 has a cool api you can use.
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