Home » General Discussions » General Discussion » Would anyone find a hardcore mode fun?
Would anyone find a hardcore mode fun? [message #397873] |
Thu, 13 August 2009 17:13 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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By hardcore mode, i mean when a building dies so does it's purchase terminals.
Would anyone find it fun?
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Re: Would anyone find a hardcore mode fun? [message #397874 is a reply to message #397873] |
Thu, 13 August 2009 17:22 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Commander |
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I've though about doing this, along with the spawn points in said building. Never got around to it and then forgot about it till now.
Honestly I don't know if I would enjoy it or not without seeing it in action first.
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Re: Would anyone find a hardcore mode fun? [message #397883 is a reply to message #397881] |
Thu, 13 August 2009 19:49 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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R315r4z0r wrote on Thu, 13 August 2009 22:37 | It's not a good idea because:
First of all, what Fobby said, people would spawn camp the last building remaining.
Secondly, all of your team would be spawning in the same structure. That might cause problems either with lag or just spawn collisions.
Maybe a better way to do it is keep the spawners in the destroyed buildings and simply deactivate the PT.
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The problem with that is, again, say if there is one building left. You'd have to run across to that building to buy anything other than the basic soldier. If the base is under attack, or if there are snipers overlooking the base, it would be really hectic for the losing team.
Also, spawning outdoors in an exposed area would also cause more spawn killing.
Overall I think Westwood was very smart by keeping the destroyed buildings up.
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Re: Would anyone find a hardcore mode fun? [message #397901 is a reply to message #397873] |
Fri, 14 August 2009 03:42 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.
Although I agree that this mode probably isn't a good idea, nor do I see anything particularly "hardcore" about it.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Would anyone find a hardcore mode fun? [message #397910 is a reply to message #397873] |
Fri, 14 August 2009 06:26 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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I've seen cases where the winning team would play around with the losing team, rather than end the game. This idea would make that worse.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Would anyone find a hardcore mode fun? [message #397913 is a reply to message #397910] |
Fri, 14 August 2009 06:47 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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Altzan wrote on Fri, 14 August 2009 06:26 | I've seen cases where the winning team would play around with the losing team, rather than end the game. This idea would make that worse.
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There's no cure for that, other than some kind of !surrender command, or something like that. But that's neither here nor there.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Would anyone find a hardcore mode fun? [message #398392 is a reply to message #397873] |
Tue, 18 August 2009 09:18 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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I'm saying just have the PTs destroyed so games can end quicker.
As otherwise, you'd get the defenders doing nothing but camping around the base and constantly refilling.
Having the PTs destroyed means people actually have to go where there is danger in their base to refill instead of going to a dead zone.
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Re: Would anyone find a hardcore mode fun? [message #398399 is a reply to message #397873] |
Tue, 18 August 2009 09:55 |
DeadX07
Messages: 40 Registered: December 2008 Location: Pueblo West, Colorado US
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Recruit |
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It's a great idea actually. It brings a bit of realism to the game, and forces you to actually do something a bit different. If a building is destroyed, I wouldn't expect anything in it to work afterwards, this brings that to reality. Not that I play the game, but it seems like everytime someone suggests something for "precious" renegade it gets shot down because "Oh my lord it will change the gameplay!". Lame.
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Re: Would anyone find a hardcore mode fun? [message #398400 is a reply to message #397901] |
Tue, 18 August 2009 09:58 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Dover wrote on Fri, 14 August 2009 06:42 | All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.
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I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.
I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.
In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.
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Re: Would anyone find a hardcore mode fun? [message #398417 is a reply to message #398400] |
Tue, 18 August 2009 12:33 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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[NE | Fobby[GEN] wrote on Tue, 18 August 2009 09:58]Dover wrote on Fri, 14 August 2009 06:42 | All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.
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I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.
I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.
In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.
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Explain to me why a team with nothing but a barracks and surrounded by snipers deserves a chance to win.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Would anyone find a hardcore mode fun? [message #398445 is a reply to message #398417] |
Tue, 18 August 2009 15:57 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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Dover wrote on Tue, 18 August 2009 20:33 |
[NE | Fobby[GEN] wrote on Tue, 18 August 2009 09:58]Dover wrote on Fri, 14 August 2009 06:42 | All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.
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I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.
I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.
In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.
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I was actually only suggesting the PT thing, although i know it had been suggested by others about the no spawn thing.
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Re: Would anyone find a hardcore mode fun? [message #398446 is a reply to message #398417] |
Tue, 18 August 2009 16:02 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Dover wrote on Tue, 18 August 2009 15:33 |
[NE | Fobby[GEN] wrote on Tue, 18 August 2009 09:58]Dover wrote on Fri, 14 August 2009 06:42 | All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.
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I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.
I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.
In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.
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Explain to me why a team with nothing but a barracks and surrounded by snipers deserves a chance to win.
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Well in many cases it's either they get a chance to retaliate (AOW) or sit around getting killed for half the game ("hardcore"). I mean we've all been in those Renemoments where your team is pinned down with a couple buildings left - but with good teamwork, communication, and a bit of luck, you manage to push through and get a victory (or a close game).
That's partly what makes Renegade a fun game, teamplay rewards your team no matter how much of your base is left, and you don't have to worry about spawnkilling as much as other games. So yes, in short, I think the losing team deserves a chance to win if they play as a team, which they cannot do as easily in hardcore mode.
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