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Boning in 3ds max [message #396023] Thu, 23 July 2009 13:56 Go to next message
ErroR is currently offline  ErroR
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Registered: March 2008
Location: Moldova
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General (2 Stars)
Ok so i want to bone a character in 3ds max. 1 mesh loads of textures, pain in the ass to export into gmax and reskin. If anybody knows how could i bone a character in 3ds max, because i can't import the .gmax scene from the How to folder. If i do, all the animation (which is the critical part) is lost. Does anybody have the file in .max?
Re: Boning in 3ds max [message #396051 is a reply to message #396023] Thu, 23 July 2009 22:19 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
I tried 3 different w3d importer's and tried exporting .md5 to 3ds max but failed to import the animations. It would be easy to reanimate the bones and set it up.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Boning in 3ds max [message #396076 is a reply to message #396023] Fri, 24 July 2009 03:31 Go to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
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General (2 Stars)
there are 70 frames of animation Dont Get It
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