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Boning in 3ds max [message #396023] Thu, 23 July 2009 13:56 Go to previous message
ErroR is currently offline  ErroR
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Registered: March 2008
Location: Moldova
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Ok so i want to bone a character in 3ds max. 1 mesh loads of textures, pain in the ass to export into gmax and reskin. If anybody knows how could i bone a character in 3ds max, because i can't import the .gmax scene from the How to folder. If i do, all the animation (which is the critical part) is lost. Does anybody have the file in .max?
 
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