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Invinceable buildings [message #395803] Tue, 21 July 2009 15:46 Go to next message
Nightma12 is currently offline  Nightma12
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Heya,

Is there a way to make buildings invinceable via objects and .ldd files server side WITHOUT screwing up the FDS 'WIN' command? And while still having that buildings functionality? (eg HON to buy chars)

Ive tried setting the skin to blamo - but then that breaks the FDS win command as it cant destroy the buildings

And ive tried moved the buildings controller away fro mthe building but the buildings is still selectable Sad
Re: Invinceable buildings [message #395811 is a reply to message #395803] Tue, 21 July 2009 16:49 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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Isint that like transparent walls or wall hacks you can do it but you can also shoot threw the building

http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: Invinceable buildings [message #395814 is a reply to message #395811] Tue, 21 July 2009 17:10 Go to previous messageGo to next message
LeeumDee is currently offline  LeeumDee
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"invincible" not "invisible"

Re: Invinceable buildings [message #395816 is a reply to message #395803] Tue, 21 July 2009 17:35 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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Ohh LOL He spelt it wrongbi thought he said invisble

http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: Invinceable buildings [message #395817 is a reply to message #395816] Tue, 21 July 2009 18:12 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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GoodOneDriver wrote on Tue, 21 July 2009 19:35

Ohh LOL He spelt it wrongbi thought he said invisble

But you spelled "wrong" wrong. Anyways, dont load the maps .lvl files. Make a new map and place its terrain. Then place the building controllers out side the bases. They shouldnt touch the building. That will make the building models not function but the building controllers will so you will buy chars and ect and use the win command at them. If you used LevelReEdit or download the maps lvl files, dont use them, it wont work there if you move the controllers, i dont know why tho. Hope this helped.
YAY extended areas in Nazi Zombies lol.
Re: Invinceable buildings [message #395823 is a reply to message #395803] Tue, 21 July 2009 19:37 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Attach the script z_NoDamageMoneyPoints to it.
Then also attach the script "z_Set_Skin_Created" and set
NewSkinType = CNCStructureHeavy
Remove_Script = NoDamageMoneyPoints
Message = 1000

Send a message 1000 to the building controller when you want to have it destroyed.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Tue, 21 July 2009 19:43]

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Re: Invinceable buildings [message #395847 is a reply to message #395817] Tue, 21 July 2009 22:38 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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YazooGang wrote on Tue, 21 July 2009 20:12

GoodOneDriver wrote on Tue, 21 July 2009 19:35

Ohh LOL He spelt it wrongbi thought he said invisble

But you spelled "wrong" wrong. Anyways, dont load the maps .lvl files. Make a new map and place its terrain. Then place the building controllers out side the bases. They shouldnt touch the building. That will make the building models not function but the building controllers will so you will buy chars and ect and use the win command at them. If you used LevelReEdit or download the maps lvl files, dont use them, it wont work there if you move the controllers, i dont know why tho. Hope this helped.
YAY extended areas in Nazi Zombies lol.


I deleted the building controller and placed it again

Thank you *VERY* much Very Happy!!

I can do canyon now! and remove those damned lasers blocking the bases that make everyone lag ^_^
Re: Invinceable buildings [message #395848 is a reply to message #395823] Tue, 21 July 2009 22:40 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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zunnie wrote on Tue, 21 July 2009 21:37

Attach the script z_NoDamageMoneyPoints to it.
Then also attach the script "z_Set_Skin_Created" and set
NewSkinType = CNCStructureHeavy
Remove_Script = NoDamageMoneyPoints
Message = 1000

Send a message 1000 to the building controller when you want to have it destroyed.

I think this is a better way, i should try this some day.
Re: Invinceable buildings [message #395849 is a reply to message #395803] Tue, 21 July 2009 22:53 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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requires scripts.dll mod though! im trying to avoid that.. and so far ive done Mutation without a single Scipts.dll edit Very Happy

its all .ldd, objects and an NR plugin
Re: Invinceable buildings [message #395850 is a reply to message #395823] Tue, 21 July 2009 23:00 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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zunnie wrote on Tue, 21 July 2009 21:37

Attach the script z_NoDamageMoneyPoints to it.
Then also attach the script "z_Set_Skin_Created" and set
NewSkinType = CNCStructureHeavy
Remove_Script = NoDamageMoneyPoints
Message = 1000

Send a message 1000 to the building controller when you want to have it destroyed.


I like this way more


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 21 July 2009 23:01]

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Re: Invinceable buildings [message #395851 is a reply to message #395849] Tue, 21 July 2009 23:17 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Nightma12 wrote on Wed, 22 July 2009 00:53

requires scripts.dll mod though! im trying to avoid that.. and so far ive done Mutation without a single Scipts.dll edit Very Happy

its all .ldd, objects and an NR plugin

What language is NR? and is it same coding as the ssgm stuff?
Re: Invinceable buildings [message #396071 is a reply to message #395803] Fri, 24 July 2009 03:13 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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NR is coded in Visual Basic.


Renguard is a wonderful initiative
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Re: Invinceable buildings [message #396306 is a reply to message #395849] Sun, 26 July 2009 19:36 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Nightma12 wrote on Wed, 22 July 2009 00:53

requires scripts.dll mod though! im trying to avoid that.. and so far ive done Mutation without a single Scipts.dll edit Very Happy

its all .ldd, objects and an NR plugin


I'm curious as to what your doing with the maps?


http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif
Re: Invinceable buildings [message #396316 is a reply to message #395803] Sun, 26 July 2009 22:14 Go to previous message
Nightma12 is currently offline  Nightma12
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what do u mean?
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