Edit the mission levels in LE [message #394689] |
Sat, 11 July 2009 05:26  |
Vaati19
Messages: 50 Registered: April 2009 Location: Sweden
Karma: 0
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I have got that idea to change a little in the mission maps, but when I export it as .mix in LE, and sends it to my server, my renegade crashes when I try to join the server.
What am I doing wrong ??
[Updated on: Sat, 11 July 2009 05:27] Report message to a moderator
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Re: Edit the mission levels in LE [message #394702 is a reply to message #394689] |
Sat, 11 July 2009 08:55   |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
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Colonel |
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You need to save the map. "File-Save as" and then name is exactly like its original name. Then goto the modpackage folder or that map and goto the Levels folder. find a .ldd file and .dds(if there is one) and paste it at FDS/Server/Data. There you go!
And, only objects from the Objects tree will show up. None of the tiles or terrain stuff will be there.
Edit: You can only create new Spawn presets. If you like make a new vehicle preset, the server wont crash but the client will.
[Updated on: Sat, 11 July 2009 08:57] Report message to a moderator
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