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Still working on it [message #394250] Tue, 07 July 2009 07:44 Go to next message
Reaver11 is currently offline  Reaver11
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Colonel
I'm still working on finishing this conyard. The exterior is getting close and the ground level is nearly done. After that I will have to do the cellar and rig it up and release it!

But first things first, does anyone have a good yellow metal texture that I could use for the crane since these dont look good at all.

http://i56.photobucket.com/albums/g161/BrianOcho/ct2.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/cyard.jpg

[Updated on: Tue, 07 July 2009 07:45]

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Re: Still working on it [message #394251 is a reply to message #394250] Tue, 07 July 2009 07:54 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
Everything is good but the crane is textured badly, the texture (file or whatever) is good but its put there wrong.
Re: Still working on it [message #394252 is a reply to message #394250] Tue, 07 July 2009 08:33 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
Thats the thing. I need a good yellow texture for the crane.
both of these try outs are ugly and not matching the rest of the model.
Re: Still working on it [message #394253 is a reply to message #394252] Tue, 07 July 2009 08:37 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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hmmmm

Ill try and find some yellow worn textures on google Thumbs Up


Decent people


Quotes or w/e

Re: Still working on it [message #394254 is a reply to message #394250] Tue, 07 July 2009 08:49 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
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Colonel

in the reborn always.dat are some


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: Still working on it [message #394257 is a reply to message #394254] Tue, 07 July 2009 09:12 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
What is ment it this

index.php?t=getfile&id=11297&private=0

First one is your.
Second one is a good way to make it look good.
Third one is another good way so it will look good.
  • Attachment: show.JPG
    (Size: 45.88KB, Downloaded 531 times)
Re: Still working on it [message #394288 is a reply to message #394250] Tue, 07 July 2009 14:19 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Those are some pretty good suggestions Yazoo I havent thought about using that texture that way. I wasnt even planning on using that texture tbh.

Also @ jsxkeule, I'm not going to use stuff from the reborn mod. Though it might be good to orient on how they did their yellow stuff. I did hate that myself if that would hapen to my mod.

EDIT: I will just edit this post since two posts in a row would make no sence Razz

I have rigged up the doors by using callboxes I just have to adjust them a little bit. Here they are Smile

This will also make live a lot easier for mappers

http://i56.photobucket.com/albums/g161/BrianOcho/cyarddoor.jpg

[Updated on: Wed, 08 July 2009 06:36]

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Re: Still working on it [message #394871 is a reply to message #394250] Mon, 13 July 2009 06:20 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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MY EYES MAN! Thats so fukin amazing Wow
Re: Still working on it [message #394882 is a reply to message #394250] Mon, 13 July 2009 08:31 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
I have finished the elevator shafts and fitted it with callboxes. I still have to do the big cargo elevator and the cellar of the constructionyard.

http://i56.photobucket.com/albums/g161/BrianOcho/elev1.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/elev2.jpg

[Updated on: Mon, 13 July 2009 08:32]

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Re: Still working on it [message #394887 is a reply to message #394882] Mon, 13 July 2009 08:52 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Dude, here is a good door from cnc tiberium dawn
Credits : ferkhat

Original one.
http://cnc-source.com/forums/uploads/gallery/1193600418/gallery_3_268_20294.gif

Ferkhats. Its been changed a little bit but you can remove what you dont like.

index.php?t=getfile&id=11334&private=0

index.php?t=getfile&id=11335&private=0
  • Attachment: render_1.jpg
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  • Attachment: render_2.jpg
    (Size: 86.30KB, Downloaded 448 times)
  • Attachment: door_.max
    (Size: 372.00KB, Downloaded 56 times)
Re: Still working on it [message #394910 is a reply to message #394250] Mon, 13 July 2009 12:24 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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looks really good so far, i think its need different textures for the doors tho.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Still working on it [message #394911 is a reply to message #394250] Mon, 13 July 2009 12:39 Go to previous messageGo to next message
Xena is currently offline  Xena
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make the door look more like a door?

http://i273.photobucket.com/albums/jj221/Xena111/Taeko_Carroll.jpg
Re: Still working on it [message #394956 is a reply to message #394910] Tue, 14 July 2009 06:03 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Gen_Blacky wrote on Mon, 13 July 2009 22:24

looks really good so far, i think its need different textures for the doors tho.

Boxxy

make the door look more like a door?

Yes, i agree
Re: Still working on it [message #395014 is a reply to message #394250] Tue, 14 July 2009 15:31 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Good point on the doors, I'll get working on it. I'm working on getting a draft of the conyards basement done. I'm not sure what to add in there ->

http://i56.photobucket.com/albums/g161/BrianOcho/cyardcellar.jpg
Re: Still working on it [message #395016 is a reply to message #395014] Tue, 14 July 2009 15:39 Go to previous messageGo to next message
LR01 is currently offline  LR01
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spare parts?

Moding can be real Fun...
Re: Still working on it [message #395027 is a reply to message #395016] Tue, 14 July 2009 21:29 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Very cool basement.
Re: Still working on it [message #395033 is a reply to message #394250] Wed, 15 July 2009 00:31 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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nice job reaver

http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif
Re: Still working on it [message #395042 is a reply to message #394250] Wed, 15 July 2009 02:52 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
Btw Yazoo I tried opening those doors in 3ds but it refuses to. Since I apperantly dont have a few files which are needed to open it.

Prosound.dlc
Storageandfilter.bms
(Superclass: 0xD00 error)

I'm still thinking about the building damage aggergates.I will have to look up how westwood rigged up those callboxes I'm a bit unsure how they did that. If anyone knows the trick to that please say it Smile

Also thanks for the comments and help guys! Just say which parts need improving, sometimes I get a bit blinded of what to fix and do.
Re: Still working on it [message #395082 is a reply to message #395042] Wed, 15 July 2009 12:44 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Ferkhat modeled it with 3ds max 10 :S
Srry. I will convert it to a 3ds file then.

Here.
  • Attachment: door.3DS
    (Size: 23.31KB, Downloaded 50 times)

[Updated on: Wed, 15 July 2009 13:47]

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Re: Still working on it [message #395088 is a reply to message #394250] Wed, 15 July 2009 13:18 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I thought Ferkhat modeled it Big Grin
Re: Still working on it [message #395090 is a reply to message #395088] Wed, 15 July 2009 13:48 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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cnc95fan wrote on Wed, 15 July 2009 15:18

I thought Ferkhat modeled it Big Grin

Yes he did, thats what i said.
Re: Still working on it [message #395100 is a reply to message #395042] Wed, 15 July 2009 14:55 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Reaver11 wrote on Wed, 15 July 2009 11:52

Btw Yazoo I tried opening those doors in 3ds but it refuses to. Since I apperantly dont have a few files which are needed to open it.

Prosound.dlc
Storageandfilter.bms
(Superclass: 0xD00 error)

I'm still thinking about the building damage aggergates.I will have to look up how westwood rigged up those callboxes I'm a bit unsure how they did that. If anyone knows the trick to that please say it Smile

Also thanks for the comments and help guys! Just say which parts need improving, sometimes I get a bit blinded of what to fix and do.


renhelp is your answer:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=3

the full story:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=1
(not that that buildings is outdated)


Moding can be real Fun...
Re: Still working on it [message #395130 is a reply to message #394250] Wed, 15 July 2009 18:30 Go to previous messageGo to next message
nope.avi is currently offline  nope.avi
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Looks very nice. Rocked Over

http://i.imgur.com/APEYl.gif
Re: Still working on it [message #395156 is a reply to message #394250] Thu, 16 July 2009 05:57 Go to previous message
Reaver11 is currently offline  Reaver11
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Colonel
Those tutorials will sure help since this thing must be fully functional. I'm busy finishing up the ruf shape of the cellar. Im going to add a railsystem to it so 'parts' could be transported to the elevator.

I'm still busy with texturing it so it might look a bit akward.

http://i56.photobucket.com/albums/g161/BrianOcho/Cellar.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/insidecy.jpg
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