C&C Islands b2b fix [message #394728] |
Sat, 11 July 2009 15:12 |
matty3k10
Messages: 96 Registered: January 2005 Location: Michigan
Karma: 0
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I have recently started playing Renegade again and I have noticed that servers are still using those laser fences to prevent base to base on islands (and other maps). So I figured I would release a fix to this issue I came up with a while ago when I used to be an admin at XpHaZe.
This fix simply makes it where only buildings do not take damage when attacked from the GDI or Nod base. Also the Hand does not take damage when attacked form the first river outside the GDI base.
WARNING: This is a server side fix only do not install it into your Renegade client.
http://www.filefront.com/14011055/Islands-no-b2b-from-base-or-first-GDI-river.zi p//
If you find any issue or have questions please reply to this thread or send me an email at matty3k10@hotmail.com
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Re: C&C Islands b2b fix [message #394771 is a reply to message #394728] |
Sun, 12 July 2009 07:36 |
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Goztow
Messages: 9740 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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What if I as GDI put timed c4 on the HON, get killed and the timed goes off when I respawned in my base?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: C&C Islands b2b fix [message #394783 is a reply to message #394771] |
Sun, 12 July 2009 10:01 |
matty3k10
Messages: 96 Registered: January 2005 Location: Michigan
Karma: 0
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Goztow wrote on Sun, 12 July 2009 10:36 | What if I as GDI put timed c4 on the HON, get killed and the timed goes off when I respawned in my base?
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The building would still take damage. All I basicly did was create a wall inbetween the bases that appears invisable to the clients. So when someone try's to do b2b the "wall" prevents the buildings from taking damage.
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Re: C&C Islands b2b fix [message #394800 is a reply to message #394799] |
Sun, 12 July 2009 11:16 |
matty3k10
Messages: 96 Registered: January 2005 Location: Michigan
Karma: 0
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R315r4z0r wrote on Sun, 12 July 2009 14:12 | So it's basically the same thing as the laser fences, just now the fence is invisible?
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Correct.
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Re: C&C Islands b2b fix [message #394806 is a reply to message #394728] |
Sun, 12 July 2009 12:08 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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now not only do you have idiots asking "WHY CANT I SHOOT THROUGH THE LASER FENCE" you can now hear
"WHY CANT I SHOOT THROUGH THE INVISIBLE WALL"
n00bstories Server Administrator
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Re: C&C Islands b2b fix [message #394841 is a reply to message #394806] |
Sun, 12 July 2009 20:22 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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andr3w282 wrote on Sun, 12 July 2009 14:08 |
now not only do you have idiots asking "WHY CANT I SHOOT THROUGH THE LASER FENCE" you can now hear
"WHY CANT I SHOOT THROUGH THE INVISIBLE WALL"
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Even a half-brained monkey would know to move up more closer to the enemy base.
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