BMP-TGA conversion Question [message #392370] |
Fri, 26 June 2009 08:38 |
EKT-Repair
Messages: 14 Registered: March 2008 Location: Belgium
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Hi all,
I got a Question:
Does anyone know if there is a tool somewhere on the net that allows you to automaticly make out of a .bmp file and the corresponding alpha channels a single .tga file with the alpha channel inside?
Reason: graphics are extracted from one game and hence i dont have the original models and want to use them in another game wich uses .tga format.
Thanks in advance
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Re: BMP-TGA conversion Question [message #392385 is a reply to message #392370] |
Fri, 26 June 2009 10:03 |
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Sadly that sounds a little like copyright infringement, which is basically warez.
Assuming it is legal, try the GIMP?
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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[Updated on: Fri, 26 June 2009 10:04] Report message to a moderator
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Re: BMP-TGA conversion Question [message #392416 is a reply to message #392370] |
Fri, 26 June 2009 14:03 |
EKT-Repair
Messages: 14 Registered: March 2008 Location: Belgium
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thanks for your reply.
It is not for Renegade or any of the Westwood/EA games, still i thought i ask here, cause i know some of you excell in graphics.
Its for transferring Cossacks I graphics to Cossacks II, both games are created by GSC, however both game's use a different engine and graphics format.
I have permission from the company itself to go ahead and do what i feel like as long as i dont gain any profit out of it. So dont worry bout the legal issues.
I have received both tools from the company itself to extract from Cossacks I and also to create the graphics files to import in to Cossacks II. Its just I'm stuck, cause the Cossacks I files extract as .bmp files and the Cossacks II software tools to create graphic files require .tga format, hence my question.
It hasnt been done before and in photoshop it didn't work, unless there are plugins I'm unaware off.
I will look in to the GIMP but i got a gut feeling it wont work there either.
Thanks again for your reply
Regards
[Updated on: Tue, 30 June 2009 02:08] Report message to a moderator
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Re: BMP-TGA conversion Question [message #393054 is a reply to message #392370] |
Tue, 30 June 2009 02:05 |
EKT-Repair
Messages: 14 Registered: March 2008 Location: Belgium
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The GIMP was no good either,
To be more specific, what i'm actually looking for is some kind of script for photoshop that can automatically bind a .bmp and its alpha channel .bmp in to one single .tga file
Reason: i have a whole load of them that i need to do, and doing it one by one is just too much work.
Has anyone ever seen such a script or used it?
Regards
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Re: BMP-TGA conversion Question [message #393056 is a reply to message #393054] |
Tue, 30 June 2009 02:18 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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EKT-Repair wrote on Tue, 30 June 2009 05:05 | The GIMP was no good either,
To be more specific, what i'm actually looking for is some kind of script for photoshop that can automatically bind a .bmp and its alpha channel .bmp in to one single .tga file
Reason: i have a whole load of them that i need to do, and doing it one by one is just too much work.
Has anyone ever seen such a script or used it?
Regards
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Assuming you can manually do it in Photoshop, you can record a macro that does it automagically.
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Re: BMP-TGA conversion Question [message #393160 is a reply to message #393056] |
Tue, 30 June 2009 10:54 |
EKT-Repair
Messages: 14 Registered: March 2008 Location: Belgium
Karma: 0
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Saberhawk wrote on Tue, 30 June 2009 04:18 |
EKT-Repair wrote on Tue, 30 June 2009 05:05 | The GIMP was no good either,
To be more specific, what i'm actually looking for is some kind of script for photoshop that can automatically bind a .bmp and its alpha channel .bmp in to one single .tga file
Reason: i have a whole load of them that i need to do, and doing it one by one is just too much work.
Has anyone ever seen such a script or used it?
Regards
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Assuming you can manually do it in Photoshop, you can record a macro that does it automagically.
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I'm somewhat of a noob when it come's to these things, can you explain that a bit more detailed please?
Thanks in advance
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Re: BMP-TGA conversion Question [message #393186 is a reply to message #392370] |
Tue, 30 June 2009 12:07 |
EKT-Repair
Messages: 14 Registered: March 2008 Location: Belgium
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Well , me and my friend who are working on this project tried setting up a script, but the problem is that , it made the tga's out of the different RGB .bmp's but it constantly used the same alpha .bmp so the .tga's are unusable. We both somehow lack the skills to get it working.
So i was somehow hoping that there would be somewhere a third party script available, though we have been looking around and cant seem to find any.
Doing it for one works i photoshop, but for one unit there are over 1300 frames and thats just for one of the 7 animations that that unit has, so I'm sure you see why I could use such a script.
[Updated on: Tue, 30 June 2009 12:09] Report message to a moderator
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