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Harvesters without a WF - Leveledit [message #392327] Thu, 25 June 2009 21:16 Go to next message
zunnie is currently offline  zunnie
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General (2 Stars)

I need a little help from you guys Razz

I've never setup a map before with a refinery but no weapons factory.
How do i make the ai harvester work properly so it goes to the tibfield and empties at the refinery?


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Re: Harvesters without a WF - Leveledit [message #392328 is a reply to message #392327] Thu, 25 June 2009 21:22 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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http://renhelp.net/index.php?mod=Tutorials&action=view&id=36

Thumbs Up


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Re: Harvesters without a WF - Leveledit [message #392329 is a reply to message #392327] Thu, 25 June 2009 21:25 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Thanks man Smile

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Re: Harvesters without a WF - Leveledit [message #392331 is a reply to message #392327] Thu, 25 June 2009 21:58 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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It does not work Sad

I did everything exactly as described on renhelp.
Created spawner, added the script, waypath and generated pathfinding..
I go in game to see and it does not work Sad


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Re: Harvesters without a WF - Leveledit [message #392346 is a reply to message #392327] Fri, 26 June 2009 00:42 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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if you could find a lvl file for sand or gobi you could look there Smile
Re: Harvesters without a WF - Leveledit [message #392430 is a reply to message #392346] Fri, 26 June 2009 16:28 Go to previous messageGo to next message
The Party is currently offline  The Party
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Colonel
Try running pathfind, even though you did all that you still need to run pathfinding. No clue why when it is just following waypoints.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: Harvesters without a WF - Leveledit [message #392455 is a reply to message #392327] Fri, 26 June 2009 21:18 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Also do this, need to generate the way path and put human path finders.

http://renhelp.net/index.php?mod=Tutorials&action=view&id=35

Edit: Just noticed you said you generated the way paths. Does the harvester spawn ? Does the harvester just sit there ?


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[Updated on: Fri, 26 June 2009 21:22]

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Re: Harvesters without a WF - Leveledit [message #392470 is a reply to message #392327] Fri, 26 June 2009 23:59 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yea the harvester spawns, it just sits idle doing nothing.
Is there an other script that can be used for this? Maybe the script is broken?


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[Updated on: Sat, 27 June 2009 00:00]

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Re: Harvesters without a WF - Leveledit [message #392552 is a reply to message #392327] Sat, 27 June 2009 11:51 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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General (3 Stars)
discard your pathfinding data and generate the sectors. make sure to add a human path finder near each refinery, where the harvester spawns and see if that helps.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 27 June 2009 11:53]

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