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SSGM2 [message #391693] Sun, 21 June 2009 19:49 Go to next message
HTT-Bird is currently offline  HTT-Bird
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Is it worth my time to write a SSGM2 plugin, considering how bloated and buggy it is? Surprised
Re: SSGM2 [message #391694 is a reply to message #391693] Sun, 21 June 2009 19:51 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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HTT-Bird wrote on Sun, 21 June 2009 21:49

Is it worth my time to write a SSGM2 plugin, considering how bloated and buggy it is? Surprised

that is really up to you... Dont Get It Dont Get It


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Re: SSGM2 [message #391732 is a reply to message #391693] Mon, 22 June 2009 03:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I didn't know there WAS a second version of SSGM... when was that released?

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Re: SSGM2 [message #391733 is a reply to message #391732] Mon, 22 June 2009 03:39 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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The current version of SSGM has always been known as SSGM 2.0.2. They probably didn't re-version after SSAOW became SSGM.

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Re: SSGM2 [message #391736 is a reply to message #391693] Mon, 22 June 2009 04:12 Go to previous messageGo to next message
reborn is currently offline  reborn
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HTT-Bird wrote on Sun, 21 June 2009 22:49

Is it worth my time to write a SSGM2 plugin, considering how bloated and buggy it is? Surprised


Always, yes.



Re: SSGM2 [message #391743 is a reply to message #391733] Mon, 22 June 2009 05:05 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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nopol10 wrote on Mon, 22 June 2009 11:39

The current version of SSGM has always been known as SSGM 2.0.2. They probably didn't re-version after SSAOW became SSGM.


Oh, I always referred to it as SSGM, I assumed he was talking about a new version of it.


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Re: SSGM2 [message #391872 is a reply to message #391693] Mon, 22 June 2009 19:56 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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SSGM is just a broken down version of black cell server game manger right ?

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[Updated on: Mon, 22 June 2009 19:56]

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Re: SSGM2 [message #391911 is a reply to message #391693] Tue, 23 June 2009 04:15 Go to previous messageGo to next message
reborn is currently offline  reborn
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Erm, no. SSGM is the Server Side Game Manager that everyone wanted and begged black-cell for, infact because they was a little slow in the first releases of SSAOW they had there servers dossed because of it, even during closed beta releases which they gave to a select few community members, it was leaked. SSAOW was hot stuff. SSGM is a massive improvement on SSAOW 1.5 and received well by the community. Until SSGM arrived there was no plug-in capability and you had separate .dll files for different game modes. Yes it has some bugs, but it isn't as bad as allot of people make out. Besides, there are few here who could actually do better.


Re: SSGM2 [message #391915 is a reply to message #391693] Tue, 23 June 2009 05:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The only compaints I have ever heard about SSGM is that some people seem to think its CTF mode is broken or something and keep moaning about how they have to use SSCTF instead... personally I have never had a problem with SSGM, although I don't use or play CTF either....

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Re: SSGM2 [message #392009 is a reply to message #391693] Tue, 23 June 2009 18:28 Go to previous messageGo to next message
HTT-Bird is currently offline  HTT-Bird
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One major question about the current plugin mechanism: can you write a plugin without dragging half of SSGM in?
Re: SSGM2 [message #392020 is a reply to message #391693] Tue, 23 June 2009 20:45 Go to previous messageGo to next message
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If you would do a little research yourself, you might notice the SSGM download comes packaged with an example plugin to base your work off of...
Re: SSGM2 [message #392044 is a reply to message #392009] Wed, 24 June 2009 04:08 Go to previous messageGo to next message
reborn is currently offline  reborn
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HTT-Bird wrote on Tue, 23 June 2009 21:28

One major question about the current plugin mechanism: can you write a plugin without dragging half of SSGM in?


Depends on what you classify as SSGM. The API is a culmination of many peoples scripts.
However the Plug-in does not use the SSGM scripts if that's what you mean. It provides several sample hooks for you to use.

Just have a go...



Re: SSGM2 [message #392130 is a reply to message #392044] Wed, 24 June 2009 18:46 Go to previous message
HTT-Bird is currently offline  HTT-Bird
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reborn wrote on Wed, 24 June 2009 06:08

HTT-Bird wrote on Tue, 23 June 2009 21:28

One major question about the current plugin mechanism: can you write a plugin without dragging half of SSGM in?


Depends on what you classify as SSGM. The API is a culmination of many peoples scripts.
However the Plug-in does not use the SSGM scripts if that's what you mean. It provides several sample hooks for you to use.

Just have a go...

The sample plugin drags in several headers and .cpp files that are part of SSGM itself.
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