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unteamed structures [message #391577] Sun, 21 June 2009 05:17 Go to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
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Colonel
Trying to setup unteamed buildings that are destroyable, either civillian or mutant it doesn't matter, but whenever I add the building controllers and export to mix the game has a huge spaz and dies. Any idea why this may occur?

BTW this is ot server side ... I am making a map.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: unteamed structures [message #391615 is a reply to message #391577] Sun, 21 June 2009 08:51 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
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General (1 Star)
There's no base controllers for anything other than GDI and Nod.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: unteamed structures [message #391616 is a reply to message #391577] Sun, 21 June 2009 08:54 Go to previous message
mrãçķz is currently offline  mrãçķz
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Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
Make your own Fake Controllers if you know some Basics of C++
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