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Blocking projectiles server side [message #391465] Sat, 20 June 2009 13:19 Go to next message
Nightma12 is currently offline  Nightma12
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Heya,

Im trying to edit a map server side and entirely block off the bases.

Ive tried useing both laser fenceing and the preset "large_blocker" (or something like that) which spawns a block shaped metal crate that ive been stacking to stop people from getting into the bases. This is visible client-side and stops pople from walking though, but they can still fire though.

I get this problem with the laser fencing too =/ You can fire though it.

Any idea how to stop this?
Re: Blocking projectiles server side [message #391467 is a reply to message #391465] Sat, 20 June 2009 13:44 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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You can only fire through the laserfence from one side. Try rotating it 180 degrees.
Re: Blocking projectiles server side [message #391468 is a reply to message #391465] Sat, 20 June 2009 13:50 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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ah! thank you! Big Grin

its a bitch to stack! Sad but hey ^_^
Re: Blocking projectiles server side [message #391480 is a reply to message #391465] Sat, 20 June 2009 15:37 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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there has GOT to be a better way than stacking 8 rows of laser fenceing up on top of each other in front of the bases on hourglass...

is there no way to make the large_blocker block projectiles? =/ takes like 10 seconds to pile up 8 rows of them
Re: Blocking projectiles server side [message #391481 is a reply to message #391465] Sat, 20 June 2009 15:48 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Set the model to invisible and that will work. Wink
Re: Blocking projectiles server side [message #391505 is a reply to message #391465] Sat, 20 June 2009 17:51 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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is that a joke? =/

How would setting it to invisiable work....

and where is that option? Tell Me
Re: Blocking projectiles server side [message #391529 is a reply to message #391465] Sat, 20 June 2009 21:16 Go to previous messageGo to next message
jnz is currently offline  jnz
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Why not just give the buildings blamo skin?
Re: Blocking projectiles server side [message #391554 is a reply to message #391529] Sun, 21 June 2009 02:29 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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jnz wrote on Sun, 21 June 2009 06:16

Why not just give the buildings blamo skin?

That would solve the shooting but if he really doesnt want players to even enter a base that wouldnt be enough


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Blocking projectiles server side [message #391565 is a reply to message #391554] Sun, 21 June 2009 03:39 Go to previous messageGo to next message
jnz is currently offline  jnz
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Omar007 wrote on Sun, 21 June 2009 10:29

jnz wrote on Sun, 21 June 2009 06:16

Why not just give the buildings blamo skin?

That would solve the shooting but if he really doesnt want players to even enter a base that wouldnt be enough


So give them blamo skin and put a lazer fence. Then you don't have to stack them.
Re: Blocking projectiles server side [message #391583 is a reply to message #391565] Sun, 21 June 2009 05:29 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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jnz wrote on Sun, 21 June 2009 05:39

Omar007 wrote on Sun, 21 June 2009 10:29

jnz wrote on Sun, 21 June 2009 06:16

Why not just give the buildings blamo skin?

That would solve the shooting but if he really doesnt want players to even enter a base that wouldnt be enough


So give them blamo skin and put a lazer fence. Then you don't have to stack them.



Problem with blame skin is it stops the FDS console 'win' command from working as it cant blow up the blamo building =/
Re: Blocking projectiles server side [message #391600 is a reply to message #391465] Sun, 21 June 2009 07:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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In level edit you can group objects together holding control, then copy and paste them. Would make it easier to stack stuff.
A teleport zone might not be such a bad idea either...



Re: Blocking projectiles server side [message #391647 is a reply to message #391583] Sun, 21 June 2009 12:25 Go to previous messageGo to next message
HTT-Bird is currently offline  HTT-Bird
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Nightma12 wrote on Sun, 21 June 2009 07:29

jnz wrote on Sun, 21 June 2009 05:39

Omar007 wrote on Sun, 21 June 2009 10:29

jnz wrote on Sun, 21 June 2009 06:16

Why not just give the buildings blamo skin?

That would solve the shooting but if he really doesnt want players to even enter a base that wouldnt be enough


So give them blamo skin and put a lazer fence. Then you don't have to stack them.



Problem with blame skin is it stops the FDS console 'win' command from working as it cant blow up the blamo building =/



Uh, is there a reason 'win' can't use a BlamoKiller?
Re: Blocking projectiles server side [message #391653 is a reply to message #391465] Sun, 21 June 2009 12:59 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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ask jonwil? Tell Me
Re: Blocking projectiles server side [message #391658 is a reply to message #391465] Sun, 21 June 2009 13:26 Go to previous message
jnz is currently offline  jnz
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Do "time 1"
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