Blocking projectiles server side [message #391465] |
Sat, 20 June 2009 13:19 |
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Nightma12
Messages: 2593 Registered: August 2003
Karma: 0
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General (2 Stars) Category Moderator |
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Heya,
Im trying to edit a map server side and entirely block off the bases.
Ive tried useing both laser fenceing and the preset "large_blocker" (or something like that) which spawns a block shaped metal crate that ive been stacking to stop people from getting into the bases. This is visible client-side and stops pople from walking though, but they can still fire though.
I get this problem with the laser fencing too =/ You can fire though it.
Any idea how to stop this?
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Re: Blocking projectiles server side [message #391600 is a reply to message #391465] |
Sun, 21 June 2009 07:19 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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In level edit you can group objects together holding control, then copy and paste them. Would make it easier to stack stuff.
A teleport zone might not be such a bad idea either...
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Re: Blocking projectiles server side [message #391647 is a reply to message #391583] |
Sun, 21 June 2009 12:25 |
HTT-Bird
Messages: 11 Registered: June 2009
Karma: 0
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Recruit |
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Nightma12 wrote on Sun, 21 June 2009 07:29 |
jnz wrote on Sun, 21 June 2009 05:39 |
Omar007 wrote on Sun, 21 June 2009 10:29 |
jnz wrote on Sun, 21 June 2009 06:16 | Why not just give the buildings blamo skin?
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That would solve the shooting but if he really doesnt want players to even enter a base that wouldnt be enough
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So give them blamo skin and put a lazer fence. Then you don't have to stack them.
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Problem with blame skin is it stops the FDS console 'win' command from working as it cant blow up the blamo building =/
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Uh, is there a reason 'win' can't use a BlamoKiller?
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