Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Scripts/TT.dll/SSGM APIs (Are the existing API calls going to change (much)?)
Scripts/TT.dll/SSGM APIs [message #391295] Fri, 19 June 2009 18:19 Go to next message
HTT-Bird is currently offline  HTT-Bird
Messages: 11
Registered: June 2009
Karma: 0
Recruit
^^

Also, I heard that the new SSGM will have a plugin mechanism that actually works as it ought to. Is this true? Smile

Finally, who's coding on SSGM these days?

[Updated on: Fri, 19 June 2009 18:20]

Report message to a moderator

Re: Scripts/TT.dll/SSGM APIs [message #391313 is a reply to message #391295] Fri, 19 June 2009 22:35 Go to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
HTT-Bird wrote on Sat, 20 June 2009 02:19

^^

Also, I heard that the new SSGM will have a plugin mechanism that actually works as it ought to. Is this true? Smile



You'd have to define "works as it ought to", the current ssgm works. It's just bloated and crashy.

HTT-Bird wrote on Sat, 20 June 2009 02:19


Finally, who's coding on SSGM these days?

Moi, but I'm trying to get Reborn to do some too.
Previous Topic: Just curious...
Next Topic: Disconnect after freezing
Goto Forum:
  


Current Time: Mon Nov 25 13:09:17 MST 2024

Total time taken to generate the page: 0.00677 seconds