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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Scripts/TT.dll/SSGM APIs (Are the existing API calls going to change (much)?)
Scripts/TT.dll/SSGM APIs [message #391295] Fri, 19 June 2009 18:19 Go to next message
HTT-Bird is currently offline  HTT-Bird
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^^

Also, I heard that the new SSGM will have a plugin mechanism that actually works as it ought to. Is this true? Smile

Finally, who's coding on SSGM these days?

[Updated on: Fri, 19 June 2009 18:20]

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Re: Scripts/TT.dll/SSGM APIs [message #391313 is a reply to message #391295] Fri, 19 June 2009 22:35 Go to previous message
jnz is currently offline  jnz
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HTT-Bird wrote on Sat, 20 June 2009 02:19

^^

Also, I heard that the new SSGM will have a plugin mechanism that actually works as it ought to. Is this true? Smile



You'd have to define "works as it ought to", the current ssgm works. It's just bloated and crashy.

HTT-Bird wrote on Sat, 20 June 2009 02:19


Finally, who's coding on SSGM these days?

Moi, but I'm trying to get Reborn to do some too.
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