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Re: Help with an array. [message #390697 is a reply to message #390692] Mon, 15 June 2009 10:03 Go to previous messageGo to previous message
jnz is currently offline  jnz
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Registered: July 2006
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2 things I can see here:

First, you need to declare 'damageObject' inside of the script if you want the object that the script is attached to to track player attacking it.

Also:
GameObject *mainobj = Get_GameObj(damageObject[i]);
                        VetUpdate(damageObject[i], (int)GetPoints(Commands->Get_Preset_Name(obj)), (int)Commands->Get_Points(mainobj));



You need to check mainobj before you use it. If Get_GameObj returns 0, it will crash.

EDIT: third, VetUpdate parameter 1 isn't a GameObj *, it is an int. Probably player ID. Use VetUpdate(Get_PlayerID(damageObject[i]), ...

[Updated on: Mon, 15 June 2009 10:05]

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