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Alpha Blending [message #390598] Sun, 14 June 2009 11:38 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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Im trying to find a way to alpha blend 3 textures on one mesh. does anyone know how to make 2 alpha channels on one mesh in gmax. Vertex paint creates only one alpha channel and then alpha blending gets the gay scale of the alpha channel and applies the texture.


Edit:

I managed to make this effect



http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 14 June 2009 12:05]

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Re: Alpha Blending [message #390621 is a reply to message #390598] Sun, 14 June 2009 13:36 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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i think that R3 posted a tutorial in the reborn forums long time ago

rawr.....
Re: Alpha Blending [message #390635 is a reply to message #390598] Sun, 14 June 2009 15:13 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I found this by RenXc but the images are no longer there for his little tut.

http://cncreborn.planetcnc.gamespy.com/forum3/viewtopic.php?f=6&t=1768&p =26579&hilit=alpha+blending#p26579


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Alpha Blending [message #390650 is a reply to message #390635] Sun, 14 June 2009 18:23 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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ah sorry it was renXc Big Ups

rawr.....
Re: Alpha Blending [message #390881 is a reply to message #390598] Tue, 16 June 2009 18:00 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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RenXc Alpha Belnd Tut

First of all, follow this tutorial http://renhelp.net/index.php?mod=Tutorials&action=view&id=19 , but skip the vertex paint part, you'll also have convert the terrain to an editable mesh/poly before adding UVW maps.

when you've done that, follow this tutorial.

http://img193.imageshack.us/img193/6481/alphablendtut01.jpg

http://img40.imageshack.us/img40/3669/alphablendtut02.jpg

http://img36.imageshack.us/img36/3491/alphablendtut03.jpg

http://img35.imageshack.us/img35/7378/alphablendtut04.jpg

http://img31.imageshack.us/img31/7050/alphablendtut05.jpg

Make sure Valpha is checked in the W3D export settings
Export your map.

Put your terrain in Reborn Leveleditor, click on Lightning > Vertex Solve

check Occlusion and then hit Ok

that's about it Smile now go be creative! ^^

oh, by the way, Pass 2 is still your *main* texture, but pass 1 swapped place with pass 3. black vertexes belong to pass 3, grey vertexes belong to pass 1.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 16 June 2009 18:04]

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