Do you think this is worth it? Server-side terrain? [message #39015] |
Wed, 13 August 2003 08:35 |
[REHT]Spirit
Messages: 277 Registered: April 2003
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An idea has popped into me recently.....soo......I have a question for you guys.
I'm sure that it is possible to set up terrain so that you can manipulate it in-game. Through a test_cinematic script (the one that does your c130 scripts), I think it is possible that we could let the host manipulate the terrain at the begaining of the game or even during later on. Ie, first 5 minutes, the terrain is all flat. The host alt-tabs a little later on, edits a small file, then goes over to a switch, presses E, and BAM!........20 hills come up (possibly even with a small effect).
What does this mean? It means that you will have a limited ability to make your own map and not require others to download it.
The only thing you would not be able to do is place building controllers and spawners.
Question is: Do you guys think it's worth it?
[Updated on: Wed, 13 August 2003 08:55] Report message to a moderator
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Do you think this is worth it? Server-side terrain? [message #39042] |
Wed, 13 August 2003 09:57 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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Yeah I had this same idea before (can't remember if I posted it anywhere) but I had an idea of opening a new section of a map say half way into the game. You should try out some ideas, basically you can spawn anything in the always.dat unless you give the client the model? Remembering that if you spawn something not in the FDS always.dat the model will be "fake" meaning you can walk through it.
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Do you think this is worth it? Server-side terrain? [message #39293] |
Wed, 13 August 2003 22:33 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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hmm
"could" be an interesting idea, but terrain does not reflect well on the other side, objects need a bounding box, and there are alot of objects that the game engine will push you off of, would suck to get pushed off of a map.
RenEvo
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Do you think this is worth it? Server-side terrain? [message #39341] |
Thu, 14 August 2003 06:21 |
[REHT]Spirit
Messages: 277 Registered: April 2003
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Laser2150 | They still need the file. so your back at square 1.
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It'd be released as a pkg......essintally, you'd have no map execpt some sort of thing (space platforms.....teleroom.....cave.....something like that.....) for the GDI and Nod bases. In the middle where they connect, what's there is all up to the host. The pkg includes the models, textures(if any new ones are needed), level, etc.....the host just puts it togather.
Dante: Haven't had that happen (but I don't model a whole lot)...I'll see if I get this effect here.
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