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[Shaders] Normal Mapped Stuff 2.2 [message #390413] Fri, 12 June 2009 23:41 Go to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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Quote:



Nopol's Normal Mapped Stuff V2.2


Contents of the RAR:

-HLSLnormal_map.fx
-normalmaps.mix
-shaders.sdb


Installation:

1. Backup the original HLSLnormal_map.fx and shaders.sdb in you Renegade\Data folder by renaming them.
2. Drag normalmaps.mix and shaders.sdb into the Renegade\Data folder.

3. (OPTIONAL STEP) If you wish to have diffuse shading on the objects that are normal mapped instead of just specular shading, copy HLSLnormal_map.fx into the Renegade\Data folder. Keep the backup in step one so that you can see the difference between the two. (NOTE: You need to have a graphics card that can support shader model 3.0 in order to use the modified HLSLnormal_map.fx)

Uninstallation:
1. Remove normalmaps.mix, shaders.sdb and HLSLnormal_map.fx and rename the backups to their original names.



--------
Credits:
--------
Normal maps made in GIMP
Diffuse shading code adapted from the book "Introduction to 3D Game Programming with DirectX 9.0C" by Frank D. Luna


Here are some sites you can download from:

FileFront <---Currently 2.1
MediaFire <---Newest, 2.2 with fixed Humm-Vee normal texture
steekR <---2.2



I'll try to get more links up with the new fixed version tomorrow. Both links above are new.


Screenshots:





nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Sat, 13 June 2009 18:39]

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