[Shaders] Normal Mapped Stuff 2.2 [message #390413] |
Fri, 12 June 2009 23:41 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Nopol's Normal Mapped Stuff V2.2
Contents of the RAR:
-HLSLnormal_map.fx
-normalmaps.mix
-shaders.sdb
Installation:
1. Backup the original HLSLnormal_map.fx and shaders.sdb in you Renegade\Data folder by renaming them.
2. Drag normalmaps.mix and shaders.sdb into the Renegade\Data folder.
3. (OPTIONAL STEP) If you wish to have diffuse shading on the objects that are normal mapped instead of just specular shading, copy HLSLnormal_map.fx into the Renegade\Data folder. Keep the backup in step one so that you can see the difference between the two. (NOTE: You need to have a graphics card that can support shader model 3.0 in order to use the modified HLSLnormal_map.fx)
Uninstallation:
1. Remove normalmaps.mix, shaders.sdb and HLSLnormal_map.fx and rename the backups to their original names.
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Credits:
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Normal maps made in GIMP
Diffuse shading code adapted from the book "Introduction to 3D Game Programming with DirectX 9.0C" by Frank D. Luna
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Here are some sites you can download from:
FileFront <---Currently 2.1
MediaFire <---Newest, 2.2 with fixed Humm-Vee normal texture
steekR <---2.2
I'll try to get more links up with the new fixed version tomorrow. Both links above are new.
Screenshots:
nopol10=Nopol=nopol(GSA)
[Updated on: Sat, 13 June 2009 18:39] Report message to a moderator
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Re: [Shaders] Normal Mapped Stuff 2.0 [message #390435 is a reply to message #390430] |
Sat, 13 June 2009 03:32 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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That's not a shader problem, it seems that Renegade can't find the normal map texture for those stuff. It started happening to me as well after I added some textures into the mix, I'll fix it ASAP.
nopol10=Nopol=nopol(GSA)
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Re: [Shaders] Normal Mapped Stuff 2.1 [message #390491 is a reply to message #390413] |
Sat, 13 June 2009 08:47 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
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General (1 Star) |
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I downloaded the updated mediafire and its putting black stuff on the vehicles and the turret seems to be missing something, it has that westwood thing. does this mean my computer doesn't support it?
The road I cruise is a bitch now, baby.
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Re: [Shaders] Normal Mapped Stuff 2.1 [message #390526 is a reply to message #390521] |
Sat, 13 June 2009 16:19 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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EvilWhiteDragon wrote on Sun, 14 June 2009 05:21 | *PERHAPS* you could post screenshots? I prefer to know what I'm downloading.
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I will, I was in a bit of a rush when I uploaded this.
EDIT: Ugh, there seems to be a missing texture with the Humm-Vee, will fix now.
EDIT 2: MediaFire link now contains 2.2, with fixed Humm-Vee normal map texture.
nopol10=Nopol=nopol(GSA)
[Updated on: Sat, 13 June 2009 17:22] Report message to a moderator
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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390579 is a reply to message #390565] |
Sun, 14 June 2009 03:40 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Yeah, I added normal mapping for the Auto Rifle, Shotgun, Sniper Rifle, Grenade Launcher, Proxies and Repair Gun. I couldn't go any further because there seems to be some limit with the .sdb file.
nopol10=Nopol=nopol(GSA)
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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390591 is a reply to message #390413] |
Sun, 14 June 2009 08:23 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
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Ok, so I extracted the files in the .mix to my data folder and I'm surprised to see that it works! The vehicles look very dark tho. Is there anyway to make them look a little brighter?
EDIT: The Mammy doesn't work :\
The road I cruise is a bitch now, baby.
[Updated on: Sun, 14 June 2009 08:28] Report message to a moderator
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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390643 is a reply to message #390591] |
Sun, 14 June 2009 16:37 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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Glock~ wrote on Sun, 14 June 2009 23:23 | Ok, so I extracted the files in the .mix to my data folder and I'm surprised to see that it works! The vehicles look very dark tho. Is there anyway to make them look a little brighter?
EDIT: The Mammy doesn't work :\
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The mammy works for me, hmm. Try not extracting the stuff out of the mix or using the mammy normal map found in scripts 3.4.4. Also make sure you're using version 2.2.
You can change the darkness by using the original .fx file or editing the .fx file.
nopol10=Nopol=nopol(GSA)
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