Re: Tiberian is hazardous to your health [message #388005 is a reply to message #387987] |
Tue, 26 May 2009 13:00   |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Gohax wrote on Tue, 26 May 2009 19:20 |
insert_name_here wrote on Tue, 26 May 2009 05:21 |
reborn wrote on Tue, 26 May 2009 06:06 | Yeah that's right, the chemtrooper doesn't take damage because of his suit. The damage type applied is "TiberiumRaw".
How would you suggest adding a teamwork element to it?
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By making it so you can't drive or ride in a vehicle with the crystal. Cos that makes it too easy to get back to base with the crystal. It also means, that if people are going for it, they are a lot more vulnerable with it and will need some protection carrying it back.
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Basically that. Not allowing people to be able to ride in vehicles while using the tib crystal. It's going to take 2-3 people to be able to bring it back. With the tib damage + people going ot be shooting at you, 8 times out of 10 the first guy that picks up the crystal is going to die. Which it would require a bit of teamwork to get it back to your base.
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Exactly....means you have to work for it, and can't just randomly grab it if the tiberium field is being contested for.
This is a signature. Reading this is wasting your time.
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Re: Tiberian is hazardous to your health [message #388241 is a reply to message #387678] |
Thu, 28 May 2009 02:21   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I am struggling with this part here:
vloktboky wrote on Thu, May 05 2004 07:10 |
because of the sheer size of the crystal, the person who picks it up will not be able to enter a vehicle. There is simply not enough room in the tiny cockpits of the vehicles to put a large crystal. Therefore, if you enter a vehicle while holding the crystal, you will set the crystal down beside the vehicle before entering it. If it is not picked up again in 30 seconds, it will spoil
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I cannot see how this would of worked. It has to spawn at the side of the vehicle, otherwise it would be destroyed if it was spawned at the players position (picking up the crystal with a vehicle causes a tiberian explosion, as if they're ramming it).
I managed to recreate this, by getting the players position when they enter the vehicle, then increasing the x and y coordinate by like 5.0f. Making it spawn at the side. But this is obviously a really crap way of doing it. If someone got in the vehicle near the edge of the map, it could potentially make the crystal spawn in an abyss. Or say they got in the vehicle near a rock, or building, or anywhere like that really, it would be pretty glitchy.
I was thinking of spawning the crystal at the players position (so it would be under the vehicle), then setting it to not be granted for a few seconds, allowing the vehicle to drive off. Or removing the whole principle of the crystal being destroyed when a vehicle runs over it, and just respawning it at the same position if a vehicle runs over it (if the vehicle sat on top of the crystal, it would just keep respawning immediately, but have no effect ont he vehicle itself)...
But I am really curious as to how it was possible to write it so that it spawned to the side of the vehicle without causing a glitch now and then.
I toyed with the idea of attaching a script to the crystal holder that recorded his position every second or so, then when he entered the vehicle, spawn the crystal where he was like two seconds ago. Because at least that way you know the crystal would be spawned at a position that was valid and not inside a rock or something. But I wince at that solution.
It's not a massive deal, if no one has a clue, then i'll probably just go with the idea of setting to to not grant the power-up for a few seconds when it is spawned from entering a vehicle. But I am just really interested now in how this was done.
[Updated on: Thu, 28 May 2009 02:22] Report message to a moderator
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Re: Tiberian is hazardous to your health [message #389290 is a reply to message #387704] |
Fri, 05 June 2009 12:51   |
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IAmFenix
Messages: 447 Registered: October 2007
Karma: 0
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Commander |
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reborn wrote on Sun, 24 May 2009 14:40 | I tried it once, some ass-hat kept on destroying my stuff. When I first heard about, it sounded like a nice way to be creative on the server without needing any programming knowledge. In reality it seemed to be a place for stupid little fuckers to get cheap laughs at others frustration. What makes you ask?
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Build mode FTW
Nice idea though
[Updated on: Fri, 05 June 2009 12:51] Report message to a moderator
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Re: Tiberian is hazardous to your health [message #390377 is a reply to message #387678] |
Fri, 12 June 2009 17:34  |
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Distrbd21
Messages: 743 Registered: September 2008
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Colonel |

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sorry have to say this NICE TIB SWORD ;p can you make it so we can swing it at people and they take damage that be cool ;p.
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