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Rotatable MRLS Turret [message #389887] Tue, 09 June 2009 22:54 Go to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

I was wondering if it can rly be done on server side i'm done it before, but forgot how and read the tut on it but nothing.

If there has to be a clint patch how would i go about doing that?


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Re: Rotatable MRLS Turret [message #389890 is a reply to message #389887] Wed, 10 June 2009 00:29 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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...

Sad


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Re: Rotatable MRLS Turret [message #389892 is a reply to message #389890] Wed, 10 June 2009 01:26 Go to previous messageGo to next message
Xena is currently offline  Xena
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liquidv2 wrote on Wed, 10 June 2009 02:29

...

Sad

that's a very usefull post


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Re: Rotatable MRLS Turret [message #389896 is a reply to message #389887] Wed, 10 June 2009 02:00 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i think it's all le, or just adding 1 bone in gmax, don't remember. there's nothing hard in the tutorial just do it step by step
Re: Rotatable MRLS Turret [message #389899 is a reply to message #389887] Wed, 10 June 2009 02:44 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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its done in le in the turn radius. As far as i know it cant be done serverside unless with a script.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Rotatable MRLS Turret [message #389916 is a reply to message #389887] Wed, 10 June 2009 06:31 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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You could try to reexport the MRLS Model and put it in server data folder, thats how to make the BETA vehs work serverside. (The Medium Tank)
Re: Rotatable MRLS Turret [message #389943 is a reply to message #389916] Wed, 10 June 2009 10:17 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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madrackz wrote on Wed, 10 June 2009 15:31

You could try to reexport the MRLS Model and put it in server data folder, thats how to make the BETA vehs work serverside. (The Medium Tank)


that would not work because client needs the new model and you cant even do that in gmax. The turret bone is what controls the turret from rotating and is setup in le.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Rotatable MRLS Turret [message #390055 is a reply to message #389887] Wed, 10 June 2009 20:35 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

I'v tried this but can't get it to work right anyway thanks for your comments.

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Re: Rotatable MRLS Turret [message #390338 is a reply to message #389887] Fri, 12 June 2009 12:38 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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It can't be done without client side modifications.

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Re: Rotatable MRLS Turret [message #390408 is a reply to message #389887] Fri, 12 June 2009 22:21 Go to previous message
crazfulla is currently offline  crazfulla
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it needs to be setup in Level Edit that has been established.

Click EDIT on the medium tank preset and scroll down the settings tab until you find the turn radius settings. Copy andpaste them into the same box in the MRLS preset, which are ZERO by default. This is how I make it work on custom maps, although I have to make a temp of the MRLS. Im not sure if that works server side thogyuh. Give it a try. The change will be implimented in the objects file.


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