Re: Fuck the new system to get unlocks in TF2 is gay! [message #388817 is a reply to message #387478] |
Mon, 01 June 2009 10:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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While I like how I can get unlocks passively without having to grind for achievements, it's not going to help me if I get something for a class I never play. Yeah ok, you should play other classes, but let's face it- people still won't.
I'd much prefer it if you got unlocks based on your performance and play time, rather than achievements or entirely random shit.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #388821 is a reply to message #387478] |
Mon, 01 June 2009 11:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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The best system is to do with performance scaled by time, that's for sure, something like:
% of games with kill count in top 3 (Or other performance measuring statistic) / total time playing (as that class or all classes (that is, total time spent playing TF2 online) depending on whether one-class playing should be encouraged)
Putting total time on the bottom means that people who play all day and night will get their unlocks at about the same speed as a good, but irregular player. (I assume that an individual does not dominate every game they play)
This does leave mid-range ability players who don't play often (IE, casual gamers) in a bad place though, unless you took that number as a "currency" value, and you could agree to "buy" (IE, trade in your points for an unlock) with the relative ability of an unlock (better ones being worth more) taken into account. Might lead to some smart ass working out how many points are likely to get you the best unlock. Giving them a value also makes trading with other players good.
(I don't play TF2, by the way, I'm just applying common sense)
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
![index.php?t=getfile&id=12992&private=0](index.php?t=getfile&id=12992&private=0)
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the hell is that?
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[Updated on: Mon, 01 June 2009 11:05] Report message to a moderator
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #389014 is a reply to message #388821] |
Wed, 03 June 2009 01:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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CarrierII wrote on Mon, 01 June 2009 20:04 | The best system is to do with performance scaled by time, that's for sure, something like:
% of games with kill count in top 3 (Or other performance measuring statistic) / total time playing (as that class or all classes (that is, total time spent playing TF2 online) depending on whether one-class playing should be encouraged)
Putting total time on the bottom means that people who play all day and night will get their unlocks at about the same speed as a good, but irregular player. (I assume that an individual does not dominate every game they play)
This does leave mid-range ability players who don't play often (IE, casual gamers) in a bad place though, unless you took that number as a "currency" value, and you could agree to "buy" (IE, trade in your points for an unlock) with the relative ability of an unlock (better ones being worth more) taken into account. Might lead to some smart ass working out how many points are likely to get you the best unlock. Giving them a value also makes trading with other players good.
(I don't play TF2, by the way, I'm just applying common sense)
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Sadly, That kind of system is so easy abusable in Team Fortress 2. There are servers aimed at achievements, often including bots. You are forced to turn 'SV_Cheats' on to spawn bots, which will eliminate the possibility to get unlocks and achievements, but by turning off the 'SV_Cheats' command after spawning the bots + rejoining your (own) server, the server will think bots are just real persons, as 'SV_cheats' is off, letting you kill not moving 'enemies' fast, and getting stats fast, including unlocks and achievements.
Example of such thing:
http://www.youtube.com/watch?v=ej6aYfifZWE
[Updated on: Wed, 03 June 2009 01:06] Report message to a moderator
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #389158 is a reply to message #387478] |
Thu, 04 June 2009 12:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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The fact that they did anything at all proves that it is not a legitimate technique. Also, if you use the unlocker in a VAC-enabled server during actual play, you can get banned for it. The whole "it isn't a cheat because" argument is as old as cheating... which doesn't change the fact that you're cheating if you use it. One would think that the whole "need a third-party tool because Valve didn't include a way of unlocking everything instantly" thing would kinda mark unlockers as obvious cheats, but you can delude yourself if it helps you sleep at night.
Just because the unlocker is a cheat doesn't mean that the legitimate unlock system isn't still stupid. As far as cheats go, unlockers are about as tame as it gets and I really couldn't give less of a shit if people use them. I won't, but in the end that's only because I don't want to run the risk; I still don't think that there should be any player effort required at all to unlock weapons and/or abilities in a multiplayer game. It's stupid, it's unfair to new players and players who can't play often, and it disrupts normal play (one way or another things don't settle down until everyone gets their goodies).
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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