Re: Fuck the new system to get unlocks in TF2 is gay! [message #387659 is a reply to message #387478] |
Sun, 24 May 2009 08:26 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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"When it works?"
It'll never work, because it misses the entire point of having class-based gameplay. Unless you regularly play all 9 classes, you're always going to be disappointed when you're granted an unlock for a class you don't use. You might, might decide to play as that other class for a while to see if the new weapon changes how you feel about playing that class, but odds are you'll just abandon it again. That's no different from the way it's been since the Medic update came out.
I'll grant you that the new system may help to alleviate the one-class teams that tend to pop up around update time, but that's the only upshot. Unless you create a system where unlock chances are weighted based on your play time as a given class (say you've played Pyro for 100hrs and Spy for 30hrs... you'd be more likely to get Pyro unlocks than Spy unlocks), this system will always be unpopular.
And frankly, I find one-class teams utterly hilarious. All you have to do is play the counter-class and they fall apart. I'd imagine that's also why Valve released two updates at once this time- Spy counters Sniper, and Spy has so many counters already (plus the most important one: paying attention) that nothing else should need to be done.
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While we're on the subject of unlockables, what the fuck was Valve thinking when they introduced the unlock removal feature? I dunno if it's changed since the latest update, but when they brought it in you could never get your item back if it happened to get deleted. That just seems to be asking for Murphy to come pay a visit, y'know? Click the wrong button once and you're totally fucked. What sort of peabrained douchebag would want a feature like that?
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #387798 is a reply to message #387478] |
Mon, 25 May 2009 04:39 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
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General (2 Stars) |
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This system is better, face it, You don't need to play a Sniper/Spy/Pyro/Medic/Heavy/Scout, grind the achievements and get the unlocks, you can still play the engineer and get unlocks for the scout.
That way you don't have a team filled with one class trying to get all the unlocks first, works better for everyone, and besides, I hated the fact you need x amount of achievements for an unlock, it took forever and I didn't really have the time (unlike some basement/attic dwelling nerds).
Valve is just appealing to a wider audience.
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #387863 is a reply to message #387798] |
Mon, 25 May 2009 12:53 |
nope.avi
Messages: 601 Registered: December 2007 Location: Canada
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Colonel |
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Ryu wrote on Mon, 25 May 2009 07:39 | This system is better, face it, You don't need to play a Sniper/Spy/Pyro/Medic/Heavy/Scout, grind the achievements and get the unlocks, you can still play the engineer and get unlocks for the scout.
That way you don't have a team filled with one class trying to get all the unlocks first, works better for everyone, and besides, I hated the fact you need x amount of achievements for an unlock, it took forever and I didn't really have the time (unlike some basement/attic dwelling nerds).
Valve is just appealing to a wider audience.
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The new system would be better, except the drops are way to irregular to make it even remotely fun for the people who actually WANT the items, not the people who could care less and would maybe use them if they got the items. I left my computer for 15 hours idling today in an achievement server and all I got was a backburner, that shit's messed up. I don't think it's a coincidence that valve decided to make a free weekend on the same weekend that they released the biggest content update yet. They only wanted to give the people who were quite new to the game the chance to get the items and hopefully think "hey this is fun" and buy the game.
The only people who were whining about the old system were the retards who were to stupid or arrogant to go into an achievement server and get the achievements. With the pyro update I literally cranked out 20 achievements in about 45 minutes, and I loved those updates. That's why valve made me so mad with the new update, they should at least give some control to the point where a person could at least not theoretically never get the items.
[Updated on: Mon, 25 May 2009 12:54] Report message to a moderator
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #388540 is a reply to message #387478] |
Fri, 29 May 2009 20:26 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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I hope I randomly gain the ability to shoot happy thoughts and pleasant dreams out my ass, but that doesn't make it a good idea.
The first item I randomly found was the Huntsman. It is laughably unbalanced, such that it propelled ME to the top of the scoreboard. I have less than two hours total Sniper play time since release, and that should tell you just about all you need to know. Kinda like how the Backburner made everyone and their mother-in-law into 1337 uber-Pyros until Valve nerfed its health boost.
The second item I randomly found was the KGB, the third was the Ubersaw, the fourth was the Blutsauger, and the fifth was the Flaregun. All of which I've had since last year. I really do think that the new unlock system earns an EPIC FAIL.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #388543 is a reply to message #387478] |
Fri, 29 May 2009 20:47 |
nope.avi
Messages: 601 Registered: December 2007 Location: Canada
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Colonel |
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Well they finally caved to everyone and added the milestones again, I logged in, killed a guy and got about 12 achievements at once. I almost got banned off the server for "achievement hacks" lol. I think this is the best way for the moment until they find a way that isn't just an experiment to see what happens.
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Re: Fuck the new system to get unlocks in TF2 is gay! [message #388629 is a reply to message #387478] |
Sat, 30 May 2009 09:06 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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"Experiment to see what happens" is what Alpha and Beta tests are for. There is no excuse for doing that in a supposedly finished product, even if you do have a system in place for dynamically patching as problems crop up. New content should only be put into the game once it has been thoroughly tested. When your patches need patching, you have a serious problem.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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