Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » tanks reloading when their is no one in them
tanks reloading when their is no one in them [message #386701] Sun, 17 May 2009 15:18 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
never really thought about this till just now, whats your take on it?

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: tanks reloading when their is no one in them [message #386704 is a reply to message #386701] Sun, 17 May 2009 16:33 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
An automatic reloading mechanism makes sense for those vehicles.
Re: tanks reloading when their is no one in them [message #386734 is a reply to message #386704] Mon, 18 May 2009 01:10 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

1. it would alter gameplay
2. irl those vehicles often still need some human intervention to reload.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: tanks reloading when their is no one in them [message #386771 is a reply to message #386701] Mon, 18 May 2009 08:20 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
tbh i always foudn this a bug

Decent people


Quotes or w/e

Re: tanks reloading when their is no one in them [message #386823 is a reply to message #386701] Mon, 18 May 2009 12:05 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Changing it would alter gameplay. And I don't see any reason to change it anyway..

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: tanks reloading when their is no one in them [message #386850 is a reply to message #386701] Mon, 18 May 2009 14:03 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
Art + techie abusing this is a rather tough nut to crack in small games as there really isn't too much one player alone can do about it.

Re: tanks reloading when their is no one in them [message #386858 is a reply to message #386701] Mon, 18 May 2009 14:27 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
makes mrls somewhat bearable in bigger games

Re: tanks reloading when their is no one in them [message #386881 is a reply to message #386858] Mon, 18 May 2009 17:07 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Ma1kel wrote on Mon, 18 May 2009 14:27

makes mrls somewhat bearable in bigger games


i always thought of that as a glitch that worked in my favor.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: tanks reloading when their is no one in them [message #386973 is a reply to message #386858] Tue, 19 May 2009 10:16 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
Ma1kel wrote on Tue, 19 May 2009 00:27

makes mrls somewhat bearable in bigger games

True. Though SBH owns a player abusing it. GDI doesn't have anything to counter the art + tech.


Re: tanks reloading when their is no one in them [message #386986 is a reply to message #386701] Tue, 19 May 2009 11:28 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
What about 2 meds?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: tanks reloading when their is no one in them [message #387018 is a reply to message #386701] Tue, 19 May 2009 13:27 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
2 meds can indeed most of the time destroy ONE art and the tech inside (perhaps most of the time without losing one of the meds, depends on the map). But that leaves the other Nod player wreacking havoc with his art. Wink

As an example, on Mesa, an art at the side and in the cave is very troublesome for GDI as it takes two players to push either one back.


Re: tanks reloading when their is no one in them [message #387068 is a reply to message #386701] Tue, 19 May 2009 23:34 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
I really wouldn't mind seeing it being changed, but it's true that it would impact gameplay quite massively: a lot of people use this to their advantage, mostly with mrls and arts.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: tanks reloading when their is no one in them [message #387072 is a reply to message #387068] Tue, 19 May 2009 23:48 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
Goztow wrote on Tue, 19 May 2009 23:34

I really wouldn't mind seeing it being changed, but it's true that it would impact gameplay quite massively: a lot of people use this to their advantage, mostly with mrls and arts.

Or some can be like me and not ever known about this till now Razz
Re: tanks reloading when their is no one in them [message #387099 is a reply to message #387072] Wed, 20 May 2009 03:36 Go to previous messageGo to next message
-Xv- is currently offline  -Xv-
Messages: 84
Registered: July 2003
Location: Canada
Karma: 0
Recruit
SSnipe wrote on Wed, 20 May 2009 02:48

Goztow wrote on Tue, 19 May 2009 23:34

I really wouldn't mind seeing it being changed, but it's true that it would impact gameplay quite massively: a lot of people use this to their advantage, mostly with mrls and arts.

Or some can be like me and not ever known about this till now Razz

yeah ur nick fits u
Re: tanks reloading when their is no one in them [message #387120 is a reply to message #387099] Wed, 20 May 2009 06:56 Go to previous messageGo to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
I would be very sad to see this go tbh... light+rav or light+sak, anybody? =(

Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
Re: tanks reloading when their is no one in them [message #387165 is a reply to message #386701] Wed, 20 May 2009 09:20 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

It's not going due to the fact it would alter gameplay, which isn't the purpose of the TT patch.

Yeah, light + rave/sak is good.


Renguard is a wonderful initiative
Toggle Spoiler
Re: tanks reloading when their is no one in them [message #387215 is a reply to message #386701] Wed, 20 May 2009 13:53 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel
The gameplay-change plunge was already made when people decided that your pistol should not start out empty, or that your proximity C4 should start out full. Not earning bonus "first blood" points for damaging a green healthed vehicle, suddenly earning points for shooting a vehicle long-since bailed from by the original owner. Quite a slippery slope, although by no means neccessarily invalid changes.

There have been many actual gameplay changes, it's a precedent already set and actually planned for expansion; arguing otherwise in this case is ignorance at best.

I mean, that's without even considering it's an exploit due to an oversight on the original creator's part much like setting a beacon then ditching out of the game was, and that was only addressed due to the widespread bitching-- whereas hopping out and railgunning some people don't even know about, and it's harder to detect. So at worst, it's actually an attempt to preserve an old player's exploit.

Being able to double your light tank's DPS is just as much intentional gameplay design as firing an MLRS through a solid mountain or hopping backwards to confuse Obelisk aiming if you want to get down to it, but don't expect the people who use those "gameplay elements" to admit it.
Re: tanks reloading when their is no one in them [message #387216 is a reply to message #386701] Wed, 20 May 2009 13:58 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Quote:

Not earning bonus "first blood" points for damaging a green healthed vehicle

I like how you described that, LOL.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: tanks reloading when their is no one in them [message #387217 is a reply to message #386701] Wed, 20 May 2009 14:02 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel
Yeah, I'm pretending it's intentional to compare/contrast it on level footing with the score bonuses available through the tricks at question here. Realistically, I don't think it's too valid and figure most people dont realize it exists as it does (although surely they notice magic sniping pointwhoring happens somehow).
Re: tanks reloading when their is no one in them [message #387218 is a reply to message #386701] Wed, 20 May 2009 14:34 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
Nune wrote on Sun, 17 May 2009 17:18

never really thought about this till just now, whats your take on it?


I don't get it what do you mean? I was pretty sure that tanks reloaded automatically when you where not in them, except for APC's and Buggys/Hummvees.


War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: tanks reloading when their is no one in them [message #387265 is a reply to message #387218] Thu, 21 May 2009 02:11 Go to previous message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
MasterEvolution wrote on Thu, 21 May 2009 00:34

Nune wrote on Sun, 17 May 2009 17:18

never really thought about this till just now, whats your take on it?


I don't get it what do you mean? I was pretty sure that tanks reloaded automatically when you where not in them, except for APC's and Buggys/Hummvees.


The vehicles only reload while empty if the reload was started when the player was still in.

Chronojam makes a point. And it indeed also works the other way around (=infantry reload while in vehicles if the reloading was started outside).


Previous Topic: Playing without Serial Online
Next Topic: Sound effects fall behind when you switch weapons during reload
Goto Forum:
  


Current Time: Sat Nov 30 23:12:27 MST 2024

Total time taken to generate the page: 0.01297 seconds