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Re: [Request] Tutorial for Bloom [message #385508 is a reply to message #385496] |
Mon, 11 May 2009 08:17 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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He ment something like this:
madrackz wrote on Sat, 09 May 2009 13:38 | Ehmmmmm found a nice source to fuck around with my current work,
check it out. (still needs some work & adjustment). Not a
Wallpaper but...
Preview 02:
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But this is not done in SDBedit! its a new compiled d3d9.dll (works if you have Scripts 3.4.4
[Updated on: Mon, 11 May 2009 08:19] Report message to a moderator
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Re: [Request] Tutorial for Bloom [message #385605 is a reply to message #385517] |
Mon, 11 May 2009 20:01 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.
You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.
In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:
Brightpass, BloomH, BloomV.
Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.
Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.
Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.
nopol10=Nopol=nopol(GSA)
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Re: [Request] Tutorial for Bloom [message #385615 is a reply to message #385605] |
Mon, 11 May 2009 22:20 |
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LiL KiLLa
Messages: 600 Registered: October 2008 Location: Hamburg/Germany
Karma: 0
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Colonel |
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nopol10 wrote on Tue, 12 May 2009 05:01 | Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.
You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.
In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:
Brightpass, BloomH, BloomV.
Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.
Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.
Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.
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That's a nice tutorial for all
For those who don't know where to get sdbedit here is it..
---->
-
Attachment: sdbedit.exe
(Size: 126.00KB, Downloaded 101 times)
This will be your last warning, Scrin, next one will be permanent.
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Re: [Request] Tutorial for Bloom [message #385646 is a reply to message #385605] |
Tue, 12 May 2009 03:32 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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nopol10 wrote on Mon, 11 May 2009 22:01 | Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.
You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.
In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:
Brightpass, BloomH, BloomV.
Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.
Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.
Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.
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Thats what i did a long time ago, the only thing taht i got was only a blurry screen, already told it saberhawk but he was not interessted to take a look at it or help. So i started a new way...
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Re: [Request] Tutorial for Bloom [message #385782 is a reply to message #385646] |
Wed, 13 May 2009 00:59 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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madrackz wrote on Tue, 12 May 2009 06:32 |
nopol10 wrote on Mon, 11 May 2009 22:01 | Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.
You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.
In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:
Brightpass, BloomH, BloomV.
Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.
Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.
Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.
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Thats what i did a long time ago, the only thing taht i got was only a blurry screen, already told it saberhawk but he was not interessted to take a look at it or help. So i started a new way...
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Telling you to look at how the example bloom shader is hooked up is certainly not the same thing at not helping... As I had mentioned to you, bloom is a compound effect and not doing what the example bloom shader is doing will not get you the results you want.
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Re: [Request] Tutorial for Bloom [message #386192 is a reply to message #385615] |
Fri, 15 May 2009 08:20 |
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DeathC200
Messages: 220 Registered: June 2008 Location: Hud Base
Karma: 0
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Recruit |
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Izual wrote on Mon, 11 May 2009 22:20 |
nopol10 wrote on Tue, 12 May 2009 05:01 | Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.
You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.
In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:
Brightpass, BloomH, BloomV.
Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.
Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.
Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.
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That's a nice tutorial for all
For those who don't know where to get sdbedit here is it..
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finally thank you man for releasing sdbedit if you have wdump can you also release that thanks alot bro appreciate the awsome work for getting sdbedit for once i was actually gonna give up but no anymore so peace out bro thanks once again ^_^
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Re: [Request] Tutorial for Bloom [message #386299 is a reply to message #386259] |
Fri, 15 May 2009 16:52 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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wdump can be found in Sourceforge, just search for rentools.
sdbedit.exe has always been inside scripts344.zip with all the other source files for scripts.
nopol10=Nopol=nopol(GSA)
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