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Re: [Request] C&C_Canyon [message #385847 is a reply to message #385822] Wed, 13 May 2009 11:25 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
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Colonel
JsxKeule wrote on Wed, 13 May 2009 10:53

madrackz wrote on Wed, 13 May 2009 17:47

i have tib smokes, tiberium and grass on my maps hehe, and that fucking noob stole nickname from scrin Thumbs Up



who?
and the 1000 time i ask you can you tell me how to save maps in LE


*Sigh* I have sended you some stuff before how to do it. Okay just follow these steps ->

Program:
Leveleditor

You have two different ways of exporting your map to renegade I prefer the 2nd one!
(1) By making a .pkg (File -> export modpackge and load it up on a one person langame)
(2) By making a .MIX file (This is the bestest way)

1. Make sure your map in Leveleditor is saved as C&C_*.*
2. Backup your current package of leveleditor (Always,charachters etc)
3. Shut down leveleditor. Delete the following folders -> "ALWAYS", "Characters", "Presets", so that all you have in it is your "EditorCache", "Scripts", "Levels". (Dont worry you can easily get them back through your backup or levelre-edit)
4. Then make SURE you only have the .lvl file in the levels folder of the map you want to save as a .mix file
5. Fire up leveleditor
6. Load your map and press save (normal save)
7. Then select (File > Export Mod Package)
8. Now you will type in your map name like this -> "C&C_my_map.mix"
9. Then press save and there you have your mix map in fully working condition.

All I did was just reading this tutorial and try out for myself if it works and yes it does. Trying things yourself is the best method in my eyes to learn something about modding Renegade. And if you really encounter a hard problem you can always ask.

Read the full tutorial at http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=26
Re: [Request] C&C_Canyon [message #385848 is a reply to message #385728] Wed, 13 May 2009 11:30 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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General (3 Stars)
Permabanned for trying and failing DDoS
OOOOMG TIB AND SMOKE FOR MULTIPLAYZ!1!!


index.php?t=getfile&id=10640&private=0
  • Attachment: WTF LOL.jpg
    (Size: 211.29KB, Downloaded 292 times)

[Updated on: Wed, 13 May 2009 11:31]

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Re: [Request] C&C_Canyon [message #385849 is a reply to message #385728] Wed, 13 May 2009 11:33 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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Colonel
looooooooooooooolo what's that for a game?

C&C ForestShit?



http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: [Request] C&C_Canyon [message #385850 is a reply to message #385848] Wed, 13 May 2009 11:33 Go to previous messageGo to next message
Player is currently offline  Player
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Recruit
madrackz wrote on Wed, 13 May 2009 13:30

OOOOMG TIB AND SMOKE FOR MULTIPLAYZ!1!!


index.php?t=getfile&id=10640&private=0


Ugly, but I like the tib..


http://www.xxlimg.com/images/omy4ptctypm1uygvr12j.png
Re: [Request] C&C_Canyon [message #385851 is a reply to message #385728] Wed, 13 May 2009 11:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Ugly Tib but you like it? rofllmaoZ
Re: [Request] C&C_Canyon [message #385852 is a reply to message #385728] Wed, 13 May 2009 11:35 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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Colonel
he mean he dont like the picture.....except the tib

http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: [Request] C&C_Canyon [message #385853 is a reply to message #385728] Wed, 13 May 2009 11:36 Go to previous messageGo to next message
Player is currently offline  Player
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Yeh, your bloom and the tib tree are ugly and the tib looks ok

http://www.xxlimg.com/images/omy4ptctypm1uygvr12j.png
Re: [Request] C&C_Canyon [message #385854 is a reply to message #385728] Wed, 13 May 2009 11:38 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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xDDDDDDDDDDD who talks about the shaders xDDDDDDDDD
Re: [Request] C&C_Canyon [message #385856 is a reply to message #385728] Wed, 13 May 2009 11:39 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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Colonel
It's just an opinion?

http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: [Request] C&C_Canyon [message #385858 is a reply to message #385728] Wed, 13 May 2009 11:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Stay on Topic nerd
Re: [Request] C&C_Canyon [message #385859 is a reply to message #385728] Wed, 13 May 2009 11:43 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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Colonel
It's my topic and now It's ugly with your ss...... Angry

w.e I hope blacky will release the maps soon Satisfied


http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: [Request] C&C_Canyon [message #385866 is a reply to message #385848] Wed, 13 May 2009 11:56 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
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Colonel

madrackz wrote on Wed, 13 May 2009 20:30

OOOOMG TIB AND SMOKE FOR MULTIPLAYZ!1!!


index.php?t=getfile&id=10640&private=0



it looks like a bit muh smoke on screen but good i like it


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: [Request] C&C_Canyon [message #385917 is a reply to message #385847] Wed, 13 May 2009 20:54 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Reaver11 wrote on Wed, 13 May 2009 13:25

JsxKeule wrote on Wed, 13 May 2009 10:53

madrackz wrote on Wed, 13 May 2009 17:47

i have tib smokes, tiberium and grass on my maps hehe, and that fucking noob stole nickname from scrin Thumbs Up



who?
and the 1000 time i ask you can you tell me how to save maps in LE


*Sigh* I have sended you some stuff before how to do it. Okay just follow these steps ->

Program:
Leveleditor

You have two different ways of exporting your map to renegade I prefer the 2nd one!
(1) By making a .pkg (File -> export modpackge and load it up on a one person langame)
(2) By making a .MIX file (This is the bestest way)

1. Make sure your map in Leveleditor is saved as C&C_*.*
2. Backup your current package of leveleditor (Always,charachters etc)
3. Shut down leveleditor. Delete the following folders -> "ALWAYS", "Characters", "Presets", so that all you have in it is your "EditorCache", "Scripts", "Levels". (Dont worry you can easily get them back through your backup or levelre-edit)
4. Then make SURE you only have the .lvl file in the levels folder of the map you want to save as a .mix file
5. Fire up leveleditor
6. Load your map and press save (normal save)
7. Then select (File > Export Mod Package)
8. Now you will type in your map name like this -> "C&C_my_map.mix"
9. Then press save and there you have your mix map in fully working condition.

All I did was just reading this tutorial and try out for myself if it works and yes it does. Trying things yourself is the best method in my eyes to learn something about modding Renegade. And if you really encounter a hard problem you can always ask.

Read the full tutorial at http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=26





You add emitters like this. Same thing for trees, rocks, and emitters.
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=141



I just edit the original mix file with xcc Mixer and delete the original map files. Then replace with your files. After your finished adding emitters and trees and stuff to your map, save your map. I sometimes like to make a new vis system depending on the map.Take the .lsd , .ldd and .ddb files from your mod package and replace the original map files. Then add your your emitters models and textures to the .mix. Then add the .mix file to your data folder.


Make sure you back up your original map.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 13 May 2009 20:58]

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Re: [Request] C&C_Canyon [message #385921 is a reply to message #385728] Thu, 14 May 2009 00:42 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
On some maps you will screw your doors by replacing the .lsd file so watch it. (Or redo them in your map just to be sure)
Re: [Request] C&C_Canyon [message #385937 is a reply to message #385847] Thu, 14 May 2009 03:30 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
Karma: 0
Colonel

Reaver11 wrote on Wed, 13 May 2009 20:25

JsxKeule wrote on Wed, 13 May 2009 10:53

madrackz wrote on Wed, 13 May 2009 17:47

i have tib smokes, tiberium and grass on my maps hehe, and that fucking noob stole nickname from scrin Thumbs Up



who?
and the 1000 time i ask you can you tell me how to save maps in LE


*Sigh* I have sended you some stuff before how to do it. Okay just follow these steps ->

Program:
Leveleditor

You have two different ways of exporting your map to renegade I prefer the 2nd one!
(1) By making a .pkg (File -> export modpackge and load it up on a one person langame)
(2) By making a .MIX file (This is the bestest way)

1. Make sure your map in Leveleditor is saved as C&C_*.*
2. Backup your current package of leveleditor (Always,charachters etc)
3. Shut down leveleditor. Delete the following folders -> "ALWAYS", "Characters", "Presets", so that all you have in it is your "EditorCache", "Scripts", "Levels". (Dont worry you can easily get them back through your backup or levelre-edit)
4. Then make SURE you only have the .lvl file in the levels folder of the map you want to save as a .mix file
5. Fire up leveleditor
6. Load your map and press save (normal save)
7. Then select (File > Export Mod Package)
8. Now you will type in your map name like this -> "C&C_my_map.mix"
9. Then press save and there you have your mix map in fully working condition.

All I did was just reading this tutorial and try out for myself if it works and yes it does. Trying things yourself is the best method in my eyes to learn something about modding Renegade. And if you really encounter a hard problem you can always ask.

Read the full tutorial at http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=26





hmm doesnt work really good



index.php?t=getfile&id=10646&private=0
  • Attachment: Unbenannt.JPG
    (Size: 58.49KB, Downloaded 206 times)


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: [Request] C&C_Canyon [message #385974 is a reply to message #385921] Thu, 14 May 2009 10:49 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Reaver11 wrote on Thu, 14 May 2009 02:42

On some maps you will screw your doors by replacing the .lsd file so watch it. (Or redo them in your map just to be sure)


Thats probably why my doors are broke on city.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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