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[Request] Tutorial for Bloom [message #385487] Mon, 11 May 2009 02:48 Go to next message
crysis992 is currently offline  crysis992
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Hey,
have someone a tutorial for Bloom effects?
like this that Scrin use.. cant find one
i only found that: http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=111

but that is not that i search Angry
or some other Tutorial for the Shader Database Editor Smile

,
crysis992
Re: [Request] Tutorial for Bloom [message #385496 is a reply to message #385487] Mon, 11 May 2009 06:00 Go to previous messageGo to next message
marcin205 is currently offline  marcin205
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==1==

==2==

==3==


[Updated on: Mon, 11 May 2009 06:07]

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Re: [Request] Tutorial for Bloom [message #385497 is a reply to message #385487] Mon, 11 May 2009 06:19 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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marcin, i dont mean bloom in photoshop, i want a bloom tut via shaders for ingame Razz
Re: [Request] Tutorial for Bloom [message #385506 is a reply to message #385497] Mon, 11 May 2009 08:16 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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crysis992 wrote on Mon, 11 May 2009 08:19

marcin, i dont mean bloom in photoshop, i want a bloom tut via shaders for ingame Razz

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=111
Thumbs Up


Re: [Request] Tutorial for Bloom [message #385508 is a reply to message #385496] Mon, 11 May 2009 08:17 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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marcin205 wrote on Mon, 11 May 2009 08:00

==1==

==2==

==3==




He ment something like this:



madrackz wrote on Sat, 09 May 2009 13:38

Ehmmmmm found a nice source to fuck around with my current work,
check it out. (still needs some work & adjustment). Not a
Wallpaper but...

Preview 02:





But this is not done in SDBedit! its a new compiled d3d9.dll (works if you have Scripts 3.4.4

[Updated on: Mon, 11 May 2009 08:19]

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Re: [Request] Tutorial for Bloom [message #385517 is a reply to message #385508] Mon, 11 May 2009 09:02 Go to previous messageGo to next message
LR01 is currently offline  LR01
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It doesn't look like somebody is going to tell you how to...

Moding can be real Fun...
Re: [Request] Tutorial for Bloom [message #385605 is a reply to message #385517] Mon, 11 May 2009 20:01 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.

You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.

In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:

Brightpass, BloomH, BloomV.

Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.

Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.

Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: [Request] Tutorial for Bloom [message #385615 is a reply to message #385605] Mon, 11 May 2009 22:20 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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nopol10 wrote on Tue, 12 May 2009 05:01

Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.

You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.

In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:

Brightpass, BloomH, BloomV.

Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.

Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.

Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.


That's a nice tutorial for all Thumbs Up

For those who don't know where to get sdbedit here is it..
---->
  • Attachment: sdbedit.exe
    (Size: 126.00KB, Downloaded 101 times)


http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: [Request] Tutorial for Bloom [message #385646 is a reply to message #385605] Tue, 12 May 2009 03:32 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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nopol10 wrote on Mon, 11 May 2009 22:01

Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.

You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.

In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:

Brightpass, BloomH, BloomV.

Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.

Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.

Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.



Thats what i did a long time ago, the only thing taht i got was only a blurry screen, already told it saberhawk but he was not interessted to take a look at it or help. So i started a new way...
Re: [Request] Tutorial for Bloom [message #385692 is a reply to message #385508] Tue, 12 May 2009 10:54 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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madrackz wrote on Mon, 11 May 2009 10:17

marcin205 wrote on Mon, 11 May 2009 08:00

==1==

==2==

==3==




He ment something like this:



madrackz wrote on Sat, 09 May 2009 13:38

Ehmmmmm found a nice source to fuck around with my current work,
check it out. (still needs some work & adjustment). Not a
Wallpaper but...

Preview 02:





But this is not done in SDBedit! its a new compiled d3d9.dll (works if you have Scripts 3.4.4


that sucks Thumbs Up


rawr.....
Re: [Request] Tutorial for Bloom [message #385695 is a reply to message #385487] Tue, 12 May 2009 11:02 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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I think im gonna release it, or wait its a advantage? lmao
Re: [Request] Tutorial for Bloom [message #385782 is a reply to message #385646] Wed, 13 May 2009 00:59 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Tue, 12 May 2009 06:32

nopol10 wrote on Mon, 11 May 2009 22:01

Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.

You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.

In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:

Brightpass, BloomH, BloomV.

Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.

Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.

Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.



Thats what i did a long time ago, the only thing taht i got was only a blurry screen, already told it saberhawk but he was not interessted to take a look at it or help. So i started a new way...


Telling you to look at how the example bloom shader is hooked up is certainly not the same thing at not helping... As I had mentioned to you, bloom is a compound effect and not doing what the example bloom shader is doing will not get you the results you want.
Re: [Request] Tutorial for Bloom [message #386192 is a reply to message #385615] Fri, 15 May 2009 08:20 Go to previous messageGo to next message
DeathC200 is currently offline  DeathC200
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Izual wrote on Mon, 11 May 2009 22:20

nopol10 wrote on Tue, 12 May 2009 05:01

Using sdbedit.exe, select "Open Scene Shader Database" and find sceneshaders.sdb.

You'll see something called BloomStacked in the bottom right list.
Select it, then click Edit Shader.

In the Dialog that pops up, look on the right list and select either one of these 3 to tweak your bloom settings:

Brightpass, BloomH, BloomV.

Once you select one, click Edit Shader at the bottom of that dialog.
For Brightpass, change the Luminance value. For BloomH and BloomV, change the "Bloom Scale" value. Click OK all the way till you are back at the main dialog.

Under File, select "Save Scene Shader Database" and overwrite sceneshaders.sdb.

Make sure sceneshaders.sdb is in your data folder. Run the game and see if you are satisfied with the result.


That's a nice tutorial for all Thumbs Up

For those who don't know where to get sdbedit here is it..
---->



finally thank you man for releasing sdbedit if you have wdump can you also release that thanks alot bro Smile appreciate the awsome work for getting sdbedit for once i was actually gonna give up but no anymore so peace out bro thanks once again ^_^
Re: [Request] Tutorial for Bloom [message #386259 is a reply to message #386192] Fri, 15 May 2009 13:01 Go to previous messageGo to next message
LR01 is currently offline  LR01
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wdump comes whit LE, ore do you mean something else?

Moding can be real Fun...
Re: [Request] Tutorial for Bloom [message #386299 is a reply to message #386259] Fri, 15 May 2009 16:52 Go to previous message
nopol10 is currently offline  nopol10
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wdump can be found in Sourceforge, just search for rentools.

sdbedit.exe has always been inside scripts344.zip with all the other source files for scripts.


nopol10=Nopol=nopol(GSA)

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