Apache problem [message #384966] |
Fri, 08 May 2009 01:25 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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Whenever I try to save the Apache's .dds file as "v_nod_apache.dds", it will still come up with the stock Apache.
I've looked at other's textures, which have the name "v_nod_apache_m.dds" and when I use THAT, the apache just doesn't work (IE, black texture indicating DXT mismatch, and yes I've tried all the DXT settings)
Does anyone have a solution for this problem?
(EDIT: The Apache skin works in RP2, though.)
Heresy grows from idleness!
[Updated on: Fri, 08 May 2009 01:26] Report message to a moderator
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Re: Apache problem [message #384971 is a reply to message #384966] |
Fri, 08 May 2009 02:23 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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Dreganius wrote on Fri, 08 May 2009 03:25 | Whenever I try to save the Apache's .dds file as "v_nod_apache.dds", it will still come up with the stock Apache.
I've looked at other's textures, which have the name "v_nod_apache_m.dds" and when I use THAT, the apache just doesn't work (IE, black texture indicating DXT mismatch, and yes I've tried all the DXT settings)
Does anyone have a solution for this problem?
(EDIT: The Apache skin works in RP2, though.)
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post that skin here, and i'l try to do something
(i'm hope its something that C&C3 style, like hummer)
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[Updated on: Fri, 08 May 2009 02:24] Report message to a moderator
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Re: Apache problem [message #384985 is a reply to message #384966] |
Fri, 08 May 2009 04:33 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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The multiplayer Apache uses this skin -> v_nod_apache_m.dds
You should keep the dxt format and the size (I believe it is 512x512)
The other apache is used for flyovers and uses 256x256 which is different thus blacking out your skin. Besides resizing ther is no fix which probably means you will have to do it over.
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