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Home » Renegade Discussions » Mod Forum » RenX texture (I know the basics, just cerious if theres a way..READ..)
RenX texture [message #384025] Sat, 02 May 2009 20:03 Go to next message
Vibrostranger is currently offline  Vibrostranger
Messages: 14
Registered: December 2006
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Recruit
Ok, im making a city right now, planning to use City flying and replacing the black buildings in the background with fully loaded working buildings... starting out with 1 building atm..

I need to know if theres a way to Create a room and add an interior wall texture aswell as a exterior texture... ive been creating 2 boxes and using boolean, but it takes too much time to do this...

ALSO..

Is there a way to change the texture to a portion of the ground?

EX: you have a 100x100 plane thats mud and want to change a 20x20 part of the plane to grass? (without deleting and creating a new 20x20 plane to insert in its place..
Re: RenX texture [message #384055 is a reply to message #384025] Sun, 03 May 2009 02:03 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Registered: March 2008
Location: Moldova
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General (2 Stars)
i think you can, selecting convert to editable mesh > polygon > and select the wall, then press M , press new renegade material (a checker textured box and mouse pointer) The problem is, the buildings are not really needed since there in the background, they will consume pollygons and lag Dont Get It
Re: RenX texture [message #384062 is a reply to message #384055] Sun, 03 May 2009 02:29 Go to previous message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
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Colonel
You can also detach that part.


Moding can be real Fun...
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