GDI or Nod ??? [message #381533] |
Mon, 20 April 2009 13:24 |
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rockstar256
Messages: 101 Registered: September 2008 Location: PL
Karma: 0
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Recruit |
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Imo Nod is a bit better then GDI, even if gdi has map advantage overally nod is better due to stealths. Nods having lighter and faster vechs so gdi has slow but heavu armoured, but nod has soemthing superior to GDI. Nod have stealth units, its something special for a faction. GDI hasnt nothing special like nod have,i not meant to stealth GDI but they should have some ex, flyin infantry with jet packs or anything else...
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Re: GDI or Nod ??? [message #381643 is a reply to message #381533] |
Tue, 21 April 2009 04:38 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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They're perfectly balanced on most standard maps.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: GDI or Nod ??? [message #381680 is a reply to message #381533] |
Tue, 21 April 2009 10:30 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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would take way too long to explain the balance of the sides... every map has stages where one side is stronger than the other
Jamie is a guys name in Europe...
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Re: GDI or Nod ??? [message #381681 is a reply to message #381680] |
Tue, 21 April 2009 10:33 |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
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Recruit |
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Nune wrote on Tue, 21 April 2009 12:30 | would take way too long to explain the balance of the sides... every map has stages where one side is stronger than the other
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Well that depends on how they play during the coure of the map, for instance a team can use infantry to take the field at the early stages of the map and then put heavy tanks on ASAP, and then they just need to make sure that they don't make mistakes.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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[Updated on: Tue, 21 April 2009 10:33] Report message to a moderator
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Re: GDI or Nod ??? [message #382611 is a reply to message #381546] |
Sat, 25 April 2009 19:42 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
Karma: 0
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General (1 Star) |
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ErroR wrote on Mon, 20 April 2009 16:00 | really depends on the map.
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yeah it really does depend on the map sometimes, however I like being on nod for the stealth heh.
The road I cruise is a bitch now, baby.
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