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Maximum Animation frames [message #38295] Sun, 10 August 2003 17:21 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
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Colonel
Ok, from the top..... (this could help you Infinint (unless i made a mistake Razz))


Created animation of 15 targets (works fine in gmax)

Exported as H.A.M

(optimise collision detection checked)

Frames 0 - 600

Works fine in W3D viewer
-----
Created new temp called 'n_targets' <-- (I temped it straight of the 'tiles' sub tree)

physics type = StaticAnimPhys

modelname = correct (levels\n_targets.w3d)

is nonocoluder = checked

Collision mode = push

animation mode = loop

animation name = 'n_targets.n_targets'
-----
load up my .lvl 'n_targets' is pulled in via aggie
----
save lvl

export pkg

play mod......................

targets don't move!

shoots targets in anger

throws c4 to try to realive stress

etc.....


----------------------------------

Cheers for the responce so far

Who's going to get the cookie.......


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Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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