Re: I've been working on a commander system plug-in... [message #382512 is a reply to message #382511] |
Sat, 25 April 2009 05:54 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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reborn wrote on Sat, 25 April 2009 13:51 | I have a test version ready now, contact me on msn those interested in running a server for it.
I really hope those people do actually have there community behind them or at least a small group of people to try and break it. I need actual real feed-back on bugs rather then just people wanting it first.
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Have you tried to see what happens if the mines are placed at the enemy base or in the tunnels or something?
Or would it still show it as closest to the building it is closest to?
Edit: I meant for that Advanced C4 message thing.
This is a signature. Reading this is wasting your time.
[Updated on: Sat, 25 April 2009 05:55] Report message to a moderator
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Re: I've been working on a commander system plug-in... [message #382513 is a reply to message #382512] |
Sat, 25 April 2009 05:57 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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insert_name_here wrote on Sat, 25 April 2009 08:54 |
Have you tried to see what happens if the mines are placed at the enemy base or in the tunnels or something?
Or would it still show it as closest to the building it is closest to?
Edit: I meant for that Advanced C4 message thing.
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It shows which building they are closest to. Generally this will mean they are on or around that building. However, all it's really doing is seeing which friendly controller they are closest too. So on under for example, if you placed them in the tiberium field, the message would say they are clostest to the AGT.
I have not managed to sus out how I would tell if they are actually touching the building itself or not.
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Re: I've been working on a commander system plug-in... [message #382518 is a reply to message #382282] |
Sat, 25 April 2009 07:14 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Commander |
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reborn wrote on Fri, 24 April 2009 02:59 |
a000clown wrote on Thu, 23 April 2009 21:28 | That looks cool, I wouldn't mind adding it to a live server that usually has around 20 players in it.
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Sweet, when it's ready to test out i'll pass it your way, unless you would rather wait for the general release.
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There's no fun in testing if it doesn't cause a few unexpected results
I should note that my server is heavily modified with a lot of weird things, so it might be better (in terms of identifying possible bugs in your plugin) to find participants with standard servers.
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Re: I've been working on a commander system plug-in... [message #382524 is a reply to message #382513] |
Sat, 25 April 2009 09:18 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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reborn wrote on Sat, 25 April 2009 08:57 |
It shows which building they are closest to. Generally this will mean they are on or around that building. However, all it's really doing is seeing which friendly controller they are closest too. So on under for example, if you placed them in the tiberium field, the message would say they are clostest to the AGT.
I have not managed to sus out how I would tell if they are actually touching the building itself or not.
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Although I could make it say which building it is closest to, but not count it if it is too far away, like say 20 feet or something, so you can be sure that the mines are pretty close to that structure.
Infact I will do that... Thanks
a000clown wrote on Sat, 25 April 2009 10:14 |
reborn wrote on Fri, 24 April 2009 02:59 |
a000clown wrote on Thu, 23 April 2009 21:28 | That looks cool, I wouldn't mind adding it to a live server that usually has around 20 players in it.
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Sweet, when it's ready to test out i'll pass it your way, unless you would rather wait for the general release.
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There's no fun in testing if it doesn't cause a few unexpected results
I should note that my server is heavily modified with a lot of weird things, so it might be better (in terms of identifying possible bugs in your plugin) to find participants with standard servers.
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OK, yeah that might be better.
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Re: I've been working on a commander system plug-in... [message #382667 is a reply to message #382649] |
Sun, 26 April 2009 07:05 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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reborn wrote on Sun, 26 April 2009 07:21 |
Sladewill wrote on Sun, 26 April 2009 05:47 | Reborn you should try making it so the team commander can disarm any c4 their closest to
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Like a disarming proximity c4 aura? Hmm. It's possible, but I'm not sure it's that's too much or not. I might add that but as a toggle for server owners to choose if they want the commander to be granted that or not.
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Thanks Eric for joining to make sure it works..
http://game-maps.net/staff/reborn/disarmaura.wmv
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Re: I've been working on a commander system plug-in... [message #382962 is a reply to message #382112] |
Mon, 27 April 2009 09:44 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
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General (1 Star) |
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There is one thing I would suggest editing though.
The !vote yes and !vote no commands to something else. It interferes with regulators that use a poll system.
Oh and also the !poll command.
And not to mention the !tc command. !tc on a lot of servers is referenced for team change.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
[Updated on: Mon, 27 April 2009 09:51] Report message to a moderator
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